D&D Beyond Drops are antithetical to D&D Beyond's traditional subscription model

The new service diminishes the traditional value of a subscription, even while adding new content.
1778247644746.png


This week, Wizards of the Coast announced a new feature for D&D Beyond, exclusive to subscribers of the service. Drops are a new weekly feature of the site that will add a smattering of new content, such as spells, feats, or monsters to a new compendium accessible only to subscribers. Included in the initial drop were over 100 maps from previously released editions of the game as well as 250 "reveals", all of which are available through D&D Beyond's Maps VTT.

On the outset, the Drops compendium seems like an easy way to add value to D&D Beyond's subscription service. While Drops continues a trend of "digital exclusive" content to D&D Beyond, the content itself (at least initially) seems rather tame. So far, there's no indication that D&D Beyond will add new subclasses or species to the Drops compendium and the feats and spells they initially added hardly seem like "must-have" spells. However, the implementation of Drops marks a notable shift in how D&D Beyond's subscription service works, and it's for the worse.

Traditionally, the core reason to subscribe to D&D Beyond is to unlock content sharing between accounts. If one player subscribes to D&D Beyond and creates a campaign for players to use, other party members in that campaign can access any content the subscriber has purchased through D&D Beyond. However, content released through Drops are locked behind a subscription - it cannot be shared to other party members. What's more, Drops content is only available to those who have an active subscription. If a user lets their subscription lapse or cancels it, they lose access to the content.

It's unclear whether this was a deliberate move or a quirk of D&D Beyond's now decade-old service, but the rollout of Drops as it is now is a step back for D&D Beyond. Since their acquisition of D&D Beyond back in 2022, Wizards has looked to "extract" value from the service. At first, this came in the form of digital exclusive perks available to anyone with an active D&D Beyond account. Then came additional subscriber perks such as early access to new D&D book releases, or additional "DLC" content exclusive to D&D Beyond. Still, these were all "value adds" - ways to increase the value of a subscription or an active account. Although Drops is supposedly the same, excluding the content from the traditional subscription content sharing service is a major setback to what's supposed to be the core reason to have a subscription in the first place.

It's clear that D&D Beyond is attempting to entice the average player to purchase a D&D Beyond subscription. Previously, the business model encouraged a single player from a D&D game to purchase a Master tier subscription and content and share it with fellow players. However, D&D Beyond Drops explicitly encourages every player in a game to purchase a subscription to gain access to player-facing material that would otherwise be unavailable to them. And while I'm sure there's workarounds such as a DM directly adding the content to a player's character sheet or simply screengrabbing the content and passing it along to players, D&D Beyond Drops still represents a notable shift into how D&D Beyond uses its subscription model.

One of the big worries when Dan Ayoub and other gaming executives took over Wizards of the Coast is that they'd look to shift their core games to a live service model. I'd argue that Dungeons & Dragons has always been a live service game, one that's continuously updated via new content. D&D has even featured a subscription model of sorts in the past - many now core parts of Dungeons & Dragons were first released through Dragon Magazine, which of course was available via a subscription. Of course, when Dragon was released, it was easy enough to pass a copy of a magazine with a new class or new spell to another interested party member, and of course ending a Dragon subscription didn't mean losing access to past magazines. Still, D&D Beyond Drops marks a worrying shift as to how D&D's live service model is changing. Previously, a D&D game needed only to pay $54.99 a year to gain access to any content purchased by a subscriber. Now, every player has to pay a minimum of $25.99 a year if they want access to certain spells or feats. It's a clear way to drum up more revenue for the D&D Beyond service while diminishing the value of D&D Beyond's traditional subscription model.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Well for one people are talk8ng about drops intended for players and only sharing with their personal group...neither of which you mentioned. Thats nuance....
Really? So you think sharing content that isn't supposed to be shared is okay if you only do it with a few people? How many people, in your opinion, does it take before that becomes objectionable?
It doesn't matter... either way you've taken it upon yourself to tell on people considering it. Here's a question for you...are you a DDB subscriber at Master Tier?
If you don't feel like answering questions, why do you feel comfortable asking them? What's your premise for saying that you aren't going to say whether or not you think what you're doing is wrong, but want other people to provide you with their personal information?

Your whole post reeks of "I can't believe I'm being held accountable!" energy.
 

log in or register to remove this ad

Really? So you think sharing content that isn't supposed to be shared is okay if you only do it with a few people? How many people, in your opinion, does it take before that becomes objectionable?

If you don't feel like answering questions, why do you feel comfortable asking them? What's your premise for saying that you aren't going to say whether or not you think what you're doing is wrong, but want other people to provide you with their personal information?

Your whole post reeks of "I can't believe I'm being held accountable!" energy.
So Im going to guess not even a subscriber...

While you're at it be sure to ask if its officially ok for a purchaser of a WotC PHB to share all copyrighted material inside of the book and accompanying artwork with non-purchasers. Since youre all about accountability.

Im sure there's an official answer and a practical answer...smh.
 

So Im going to guess not even a subscriber...
How do you think that presumption justifies your sharing Drops content?
While you're at it be sure to ask if its officially ok for a purchaser of a WotC PHB to share all copyrighted material inside of the book and accompanying artwork with non-purchasers. Since youre all about accountability.
Are you saying that you think that's okay?
Im sure there's an official answer and a practical answer...smh.
I'm sure that piracy is very practical; that doesn't make it okay.
 

Really? So you think sharing content that isn't supposed to be shared is okay if you only do it with a few people? How many people, in your opinion, does it take before that becomes objectionable?

If you don't feel like answering questions, why do you feel comfortable asking them? What's your premise for saying that you aren't going to say whether or not you think what you're doing is wrong, but want other people to provide you with their personal information?

Your whole post reeks of "I can't believe I'm being held accountable!" energy.

It is really not cool to pull a representative into this problem, it's a waste of LaTia's time.

If I'm wrong and get a slap on the wrist I'll own it.
 

How do you think that presumption justifies your sharing Drops content?

Are you saying that you think that's okay?

I'm sure that piracy is very practical; that doesn't make it okay.
I think its ok to let a player use or read my PHB... I also think it's ok to let them use a feature or background from Drops that I have...

Now... are you a subscriber? Have you ever let anyone use any ttrpg books you've purchased?
 


The official forum mod has suggested this method


For anyone that is curious what he said on the DDB Forum post was (bold added)
"Yes, they're not shareable*

No, it doesn't devalue the subscription because the subscription hasn't changed in price. You don't pay more for a sub now, the drops are included at the current price.

*Automatically—the DM can however add the options to a character sheet on behalf of the player, or make a homebrew copy of any given option and share those"
 

The official forum mod has suggested this method
If you mean GPyromania/Jay Jani, they started as a forum mod but have been an employee for some years now. He's currently in charge of the Drop system.

Scratch that, you meant the post shared by AlViking, which is a former forum moderator.
 

If you mean GPyromania/Jay Jani, they started as a forum mod but have been an employee for some years now. He's currently in charge of the Drop system.

Scratch that, you meant the post shared by AlViking, which is a former forum moderator.
Ah, that's right. Former forum mod and former blog freelancer. That thread doesn't have the current mod commenting, I don't recall.
 

While you're at it be sure to ask if its officially ok for a purchaser of a WotC PHB to share all copyrighted material inside of the book and accompanying artwork with non-purchasers. Since youre all about accountability.
depends on how you share it, I can give my book to someone and they give it back two weeks later,,,
 

Recent & Upcoming Releases

Remove ads

Recent & Upcoming Releases

Remove ads

Top