D&D Beyond teases Project Lamordia, a modern reinterpretation of Ravenloft

A new adventure will be released in October.
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D&D Beyond has released a teaser video for Project Lamordia, a new adventure that reimagines Ravenloft's Domain of Dread Lamordia into a private technology company. An article, since pulled from D&D Beyond, hinted that Project Lamordia would be a Level 1-Level 3 adventure that uses character options from Ravenloft: The Horrors Within. In keeping with the horror theme of the adventure, there would also be options to create “citizen” characters (aka Level 0 characters) that allow the players to explore a survival horror theme more closely.

Lamordia is traditionally a Ravenloft Domain of Dread that borrows heavily from Frankenstein. While originally ruled over by Adam, a creation of Dr. Victor Mordenheim, the Domain’s lore was updated so that its Darklord was Dr. Viktra Mordenheim, who resurrected her lost love Alice using an artificial heart. Viktra Mordenheim will be featured in Project Lamordia as a genius technologist obsessed with ending death.

The full Project Lamordia will be released on October 13th. In the meantime, enjoy this teaser video.

 

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Christian Hoffer

Christian Hoffer

Lamordia is the realm of Adam, the Frankenstein-like creature created by Dr. Mordenheim... so the science will be Victorian in nature (think of the settings of almost every Frankenstein film ever) and be of a body horror/existential type.

Definitely won't be modern and will still be in the realm of what we might expect in a traditional D&D setting, with Dr. Mordenheim's labs being slightly more "futuristic", at least for those of that time.
With all due respect; this ain't your daddy's Lamordia!😁
 

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In keeping with the horror theme of the adventure, there would also be options to create “citizen” characters (aka Level 0 characters) that allow the players to explore a survival horror theme more closely.

Interesting. I like using zero level charachters in a supernatural setting. Especially one set un the modern world when beginning character probably should have access to magic.

But citizens also work if you want to play kids from the mid 80s thrown into a fantasy world by a shoddy roller-coaster.
 






Urban Arcana, Urban Acarna! My Kingdom for Urban Arcana!
It is very weird how few RPGs in print today support urban fantasy without massive layers of World of Darkness-style worldbuilding on top of it. Even the Cypher system's recent urban fantasy book had some really specific settings that I think would be hard for a fan of Laurel K. Hamilton to use for their own games.

A WotC magic-in-the-modern-world supplement would be ideal for people who just want to do that.
 


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