D&D - historical or fantastic?

How do you prefer your D&D game?

  • 10 - Completely over-the-top fantastic fantasy

    Votes: 17 9.9%
  • 9

    Votes: 11 6.4%
  • 8

    Votes: 32 18.7%
  • 7

    Votes: 43 25.1%
  • 6

    Votes: 16 9.4%
  • 5 - Middle ground – fantasy based on historical reality

    Votes: 24 14.0%
  • 4

    Votes: 15 8.8%
  • 3

    Votes: 10 5.8%
  • 2

    Votes: 3 1.8%
  • 1

    Votes: 0 0.0%
  • 0 - Completely historically realistic grim and gritty

    Votes: 0 0.0%


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The real world often makes a fascinating resource for gaming, so I often draw inspiration from it.

But I have no illusions about D&D being a little bit historical. All the hate-on for monks and other Oriental things kills me, because it's not like any D&D game I have ever intended is deeply entrenched in authentic medieval feel, beyond that they have similar armor and swords (and sometimes the resemblance there is a little faint, too...)
 


Psion said:
...and swords (and sometimes the resemblance there is a little faint, too...)
Or a little feint? Bwa-ha!

Sorry. Don't get cut - I wasn't having a stab. No need to get the knives out.

I really should cleave to the thread topic.
 

I don't care for the OTT fantasy books, movies, and comics, far prefering historical fiction or fantasy stories that are closer to Tolkein (with is very strong reality-base). As such, I prefer more "realistic fantasy": villages that are very small scale, few "large" cities (2000+), very little social mobility, mistrust of outsiders and the unknown, etc.

Certainly there are no magic shops.

The path of the hero is not an easy one.
 

10

It's all about the 100-ton ships in space, planets serving as eggs for titanic pre-human creatures, hurling fireballs from outstretched fingertips, wuxia leaping across 100 ft. chasms with magical cutlass and six-barrelled hand cannon in hand, overwhelming psionic powers, swashbuckling storm giant romance, climactic battles between orcs and elves where you're not sure who to root for, beholder private eyes, half-vampire half-elf smugglers running blockades of living ships...
 


Voted 8. It's a fantasy game but works better when it much of it has a decent grounding in reality to help in suspension of disbelief. However, many elements of fantasy will gleefully violate this. Where possible/practical I well rule in favor of reality, but "It's magic/fantasy" remains the ultimate trump card.
 

As expected the answer #7 got the most response. Surveys have shown that out of a gradation of 1 to 10, the choice #7 is the one most likely to be prevalent, whatever this gradation may be about.

Anyway, I voted 5 but this doesn't mean anything, as I like a grim and gritty setting, with some historical basis, but which is yet fantastical (at least my definition of what is fantastical anyway).
 

As expected the answer #7 got the most response. Surveys have shown that out of a gradation of 1 to 10, the choice #7 is the one most likely to be prevalent, whatever this gradation may be about.
Is you D&D campaign a game or story?
http://www.enworld.org/showthread.php?t=163206

Item #7 got 8.23%, beat out by
#5 with 29.00%
#8 with 20.78%
#3 with 12.55%
#4
#2


How do you handle in-game travel time?
http://www.enworld.org/showthread.php?t=162541

Item #7 got 6.25%, beat out by
#5 with 32.50%
#3 with 20.00%
#4 with 18.75%
#6


So those “surveys” aren’t real accurate.

Quasqueton
 

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