D&D - historical or fantastic?

How do you prefer your D&D game?

  • 10 - Completely over-the-top fantastic fantasy

    Votes: 17 9.9%
  • 9

    Votes: 11 6.4%
  • 8

    Votes: 32 18.7%
  • 7

    Votes: 43 25.1%
  • 6

    Votes: 16 9.4%
  • 5 - Middle ground – fantasy based on historical reality

    Votes: 24 14.0%
  • 4

    Votes: 15 8.8%
  • 3

    Votes: 10 5.8%
  • 2

    Votes: 3 1.8%
  • 1

    Votes: 0 0.0%
  • 0 - Completely historically realistic grim and gritty

    Votes: 0 0.0%


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I voted 5.

Don't get me wrong- I'll happily play anywhere along the continuum, but too close to reality can get a bit dull unless you have a great DM, and over the top can lead to a sensation of there being no solid grounding for action/reaction or cause/effect within the campaign.

Typically, when you're in an area approaching 0 or 10 on this scale in one of my campaigns, you're in a carefully delineated area operating outside of the normal rules of the campaign...a dead magic zone or the Plane of Chaos, for example.
 

I like D&D to be fantasy, but with enough similarities to historical examples that its easy to understand and relate to. Even if there are way to many guilds, nobles, coins, freedoms, etc. to be realistical from a more historical stand point, the way they operate and interact is familiar enough to maintain the fun.

So 7 was my vote.
 

Though I wouldnt have a problem playing in a campaing found anywhere on that scale I've got a personal (and DMing) prefrence for games towards the zero end of the scale.
 

Wombat said:
I don't care for the OTT fantasy books, movies, and comics, far prefering historical fiction or fantasy stories that are closer to Tolkein (with is very strong reality-base). As such, I prefer more "realistic fantasy": villages that are very small scale, few "large" cities (2000+), very little social mobility, mistrust of outsiders and the unknown, etc.

Certainly there are no magic shops.

The path of the hero is not an easy one.
This pretty much voices my opinions, except I am all for letting reality get hit with a big frickin' bat sometimes and playing in a crazy campiang with a lot of uber-fantasy stuff.

I voted a four, but I can -and do- swing the other way as well.
 

Quote-MoogleEmpMog
"10

It's all about the 100-ton ships in space, planets serving as eggs for titanic pre-human creatures, hurling fireballs from outstretched fingertips, wuxia leaping across 100 ft. chasms with magical cutlass and six-barrelled hand cannon in hand, overwhelming psionic powers, swashbuckling storm giant romance, climactic battles between orcs and elves where you're not sure who to root for, beholder private eyes, half-vampire half-elf smugglers running blockades of living ships..."

I agree, though there do tend to be some brakes put on my things it's all about the fun after all. If I wanted real, well there's a place called REAL LIFE for that. It's all good but if we're going to dream up maybe's they should be as out there as we can imagine.
 

I voted just low of middle ground. The campaign world I play in (see .sig) is loosely based on Earth so I use a great deal of historical material. However, fantasy aspects are, IMHO, well integrated into that historical context.
 

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