Maxperson
Morkus from Orkus
Plasmoids, Elves, Tieflings and Aasimar?PETA- Pigs Eating Tasty Acorns. Wait is this not the acronym thread? begins slowly backing out
Plasmoids, Elves, Tieflings and Aasimar?PETA- Pigs Eating Tasty Acorns. Wait is this not the acronym thread? begins slowly backing out
Of course a DM is important, but most vital? I think a game of a DM and no players is inert. A game of players and no DM can at least fake it sometimes with DM stand-ins.Yes, it kinda is.
First, if you lose one player and can't replace him, you can generally continue on playing the game. If you lose the DM and can't replace him, the game is over.
Second, the rules allow the DM to set aside any rules that replace those procedural parts you mention. Those are there as an aid to the DM, not a replacement for him.
Third, if you have to create a product in order to even be able to play without a DM, you've acknowledged his importance.
Lastly, none of that is to say that players are not also very important, as is their fun with the game. My argument is not about some DM power trip, but rather which role would be primary and why.
Most vital isn't some horrible statement. It's simply that the primary role is the DM. If you need to have DM stand-ins to fake it "sometimes," that's also acknowledging the primacy of the DM role. For the DM and player roles to be equal, you'd need to be able to play all the time with no DM ever.Of course a DM is important, but most vital? I think a game of a DM and no players is inert. A game of players and no DM can at least fake it sometimes with DM stand-ins.
Besides, I have played in procedural heavy D&D games where a player could have executed 25-40% of the DM's work just by rolling on tables and reading what happens, maybe another 25-40% by doing attack, skill, etc. rolls in the open. A table without a DM might just need some trust in collaboration and to take some extra narrative burden. I don't think the DM role is the most important element of the game.
so basically you can have a game where the players take over the role of the DM rather than having a dedicated one.Besides, I have played in procedural heavy D&D games where a player could have executed 25-40% of the DM's work just by rolling on tables and reading what happens, maybe another 25-40% by doing attack, skill, etc. rolls in the open. A table without a DM might just need some trust in collaboration and to take some extra narrative burden. I don't think the DM role is the most important element of the game.
Right. The GM is essential for a particular kind of RPG, but not all kinds.so basically you can have a game where the players take over the role of the DM rather than having a dedicated one.
In that case a DM with no players is a Solo-RPG player
People are pulling D&D away from being D&D, because they don't realize they're projecting their preferences onto the game as a whole, to the point that what they want should be called by a different name.If so, it's bad satire since apparently nobody is getting the joke. Sure the acronym is absurd, but the point being made is lost.
It's really, really difficult to discern satire from run-of-the-mill discourse these days.If so, it's bad satire since apparently nobody is getting the joke. Sure the acronym is absurd, but the point being made is lost.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.