Look, Tabletop World-Exploration and Role-Playing, or TWERP, was right there.But I do think this opens up a good point. The named facet missing from RPG, IMO, is that in addition to taking on and Playing a Role, you are Exploring a World. Perhaps that's integral to playing a role (all roles are entities living in, and thus exploring at least part of, their world), but it seems sufficiently distinct to potentially merit its own mention. I don't think TTRPWEG (Table-Top Role-Playing and World-Exploring Game) really enhances the term much, but I would understand the justification of such a proposal.
Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.People are pulling D&D away from being D&D, because they don't realize they're projecting their preferences onto the game as a whole, to the point that what they want should be called by a different name.
"An RPG" fails to capture the true majesty and infinite beautiful complexity of TWERPS. "The One, True RPG" would be more just!Look, Tabletop World-Exploration and Role-Playing, or TWERP, was right there.
(Yes, I am aware that there is an RPG named TWERPS, for The World's Easiest Role-Playing System.)
Okay. We've had in another thread a very interesting discussion about the term game. It has revolved* around a specific definition of game, win-conditions (D&D famously not having a singular win- or loss-state), and diving headlong into the weeds as to whether D&D is a game or a system for making games. All hair-splitting aside, though, D&D is a game -- certainly the broad definition version of 'activity engaged in for diversion or amusement.' We participate in it to have fun; doing so is a form of play; it has rules, processes, and procedures.
Pulling away from D&D is trivially simple if one understands how language works.Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.
That's an absurd statement. People can innovate any game in directions we can barely imagine. You can innovate Go Fish in directions that we can barely imagine if you want to. That doesn't mean that it's impossible to pull away from Go Fish. In fact, that's the very definition of pulling away from Go Fish, because you're changing it to be something that it isn't.Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.
Still think this is satire @EzekielRaiden ?Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.
I feel like it's the belated sequel to My hate of d02 know no limit. That's the way sequels go these days, though. People wait until nobody cares anymore to revive an old property, and then are surprised when the reaction is apathy.Still think this is satire @EzekielRaiden ?
Yes, I do. Even given that comment. Now, if MichaelSomething ID and figoStill think this is satire @EzekielRaiden ?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.