D&D General D&D may be a DELTA, not a TTRPG!


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But I do think this opens up a good point. The named facet missing from RPG, IMO, is that in addition to taking on and Playing a Role, you are Exploring a World. Perhaps that's integral to playing a role (all roles are entities living in, and thus exploring at least part of, their world), but it seems sufficiently distinct to potentially merit its own mention. I don't think TTRPWEG (Table-Top Role-Playing and World-Exploring Game) really enhances the term much, but I would understand the justification of such a proposal.
Look, Tabletop World-Exploration and Role-Playing, or TWERP, was right there.

(Yes, I am aware that there is an RPG named TWERPS, for The World's Easiest Role-Playing System.)
 

People are pulling D&D away from being D&D, because they don't realize they're projecting their preferences onto the game as a whole, to the point that what they want should be called by a different name.
Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.
 

Look, Tabletop World-Exploration and Role-Playing, or TWERP, was right there.

(Yes, I am aware that there is an RPG named TWERPS, for The World's Easiest Role-Playing System.)
"An RPG" fails to capture the true majesty and infinite beautiful complexity of TWERPS. "The One, True RPG" would be more just!
 

Okay. We've had in another thread a very interesting discussion about the term game. It has revolved* around a specific definition of game, win-conditions (D&D famously not having a singular win- or loss-state), and diving headlong into the weeds as to whether D&D is a game or a system for making games. All hair-splitting aside, though, D&D is a game -- certainly the broad definition version of 'activity engaged in for diversion or amusement.' We participate in it to have fun; doing so is a form of play; it has rules, processes, and procedures.

Yet trying to define those rules, processes, and procedures seems to never get us anywhere. So many posts complaining how those rules/processes/procedures fail DMs and just plain don't work. That many DMs simply replace pre existing ones with their own judgement or extensive house rules. How many DMs must struggle against the books and preexisting rules to get the experience they want? By describing D&D as a DELTA, I hope to enable those DMs to pull focus away from the rules and books and onto their own vision.
 


Sorry; but pulling away from D&D is impossible because D&D can be everything. People are innovating D&D in directions we can barely imagine; our language should adapt to meet methodologies ignored by previous terms.
That's an absurd statement. People can innovate any game in directions we can barely imagine. You can innovate Go Fish in directions that we can barely imagine if you want to. That doesn't mean that it's impossible to pull away from Go Fish. In fact, that's the very definition of pulling away from Go Fish, because you're changing it to be something that it isn't.
 




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