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D&D survey March 2016--Awakened Mystic, Kits of Old survey results, and "first, major mechanical expansion"
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<blockquote data-quote="CapnZapp" data-source="post: 6857193" data-attributes="member: 12731"><p>What I can see is:</p><p></p><p>A couple of new base classes. A shaman, a psionicist, and (dare I say it) a "martial healer".</p><p></p><p>Ideally, a rethink of metamagic, which in my opinion should be accessible to all. </p><p></p><p>The question of what makes a sorcerer distinct is an important one, but "metamagic" is the wrong answer.</p><p></p><p>So add one or two metamagic feats and a new sorcerer base class. (The old one can be kept as the king of metamagic)</p><p></p><p>A slew of new subclasses, including replacements for the ones least well received, such as the beastmaster. More cleric domains.</p><p></p><p>More options like BM maneuvers. Perhaps even a wholly new system like that one. Feats spellcasters desire.</p><p></p><p>Personally I'd like Sharpshooter and Crossbow Expert done over, but I realize that's a subject for another thread. </p><p></p><p>What else...? A slew of new spells perhaps. More monsters doesn't belong in a "Player's..." module.</p><p></p><p>An upgraded and thoroughly improved version of the d20 magic item economy would be greatly appreciated as the biggest hole in 3E to 5E compatibility. More magic items would never hurt.</p><p></p><p>Bring on the crunch! [emoji3] </p><p></p><p>But for the love of God, avoid the urge to "fix" the basic rules and mechanics of 5e. No 5.5</p><p></p><p>One game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6857193, member: 12731"] What I can see is: A couple of new base classes. A shaman, a psionicist, and (dare I say it) a "martial healer". Ideally, a rethink of metamagic, which in my opinion should be accessible to all. The question of what makes a sorcerer distinct is an important one, but "metamagic" is the wrong answer. So add one or two metamagic feats and a new sorcerer base class. (The old one can be kept as the king of metamagic) A slew of new subclasses, including replacements for the ones least well received, such as the beastmaster. More cleric domains. More options like BM maneuvers. Perhaps even a wholly new system like that one. Feats spellcasters desire. Personally I'd like Sharpshooter and Crossbow Expert done over, but I realize that's a subject for another thread. What else...? A slew of new spells perhaps. More monsters doesn't belong in a "Player's..." module. An upgraded and thoroughly improved version of the d20 magic item economy would be greatly appreciated as the biggest hole in 3E to 5E compatibility. More magic items would never hurt. Bring on the crunch! [emoji3] But for the love of God, avoid the urge to "fix" the basic rules and mechanics of 5e. No 5.5 One game. [/QUOTE]
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D&D survey March 2016--Awakened Mystic, Kits of Old survey results, and "first, major mechanical expansion"
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