RPG Evolution - D&D Tactics: Hikes

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

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Picture courtesy of Pixabay.

Our hikes average anywhere from a half hour to several hours, depending on the terrain and season. We have one Scoutmaster who could easily qualify as a ranger, but for the rest of us, real life challenges make it clear that out-of-shape wizards are going to be in trouble if they have to walk to their next destination.

Weather Matters​

For obvious reasons, walking in the snow can be tough. We avoid hiking in winter, but we have hiked in Spring and Fall through rocky terrain. The toughest terrain we've encountered if after a recent rain with leaves on the ground. The combination makes it difficult to see a clear path (if there even is one). We've gotten lost in places we've hiked previously just because leaves covered everything. Wet leaves also make the ground slippery. More than one Scout has plunged their foot into an unseen puddle or slipped on a rock.

Adventurers in this sort of terrain will likely have challenges tracking, finding a path, and even just moving through it. This is one of the reasons I started using a walking stick, if only to test how to proceed. Characters familiar with the outdoors (barbarians, druids, ranger) will have an easier time of it than those who are unaccustomed to being outside the confines of their hometown.

Hikes Are Exhausting​

When the weather's nice, I try to walk every day in my neighborhood and when it's not I run on my treadmill. In both cases, the terrain is flat enough that I can turn off my brain. Not so when hiking, which requires constant vigilance as you determine your next step, avoid blundering into branches, and try to spot the path forward.

In unfamiliar terrain, a hike is not merely something you do while you do something else. Characters who want to perform most skills in difficult terrain will find it nearly impossible. Except maybe for singing, so the bards have something to do (the Scouts won't let me though for good reason).

Natural Hazards​

The outdoors can be beautiful but it isn't ordered to make life easier for anyone to pass through it. Woods are filled with dead branches and fallen trees that will have to be circumnavigated. The aforementioned leaves make everything slippery and conceal holes that can trip you up. And there is wildlife that can react poorly to intrusions -- my son was stung by a hornet just walking up rocky steps near a castle.

Characters who are uncoordinated or unaccustomed to traveling outdoors may well take damage just by trying to make their way, or end up exhausted in the process.

Leave No Trace​

In Scouts, we encourage the philosophy of "leave not trace," which means you leave the terrain how it was when you arrived. That means no picking up sticks or feathers or rocks to take with you. It also means essentially covering your tracks.

Cityfolk unaccustomed to the outdoors may be surprised how visible their blundering is to beasts and trackers. When cover your tracks, getting the wizard to stop leaving crumbs behind is as important as leaving fewer footprints.

Avoiding the Long Hike​

The modern solution to these challenges is to just take a car or walk on a paved road. In fantasy campaigns, there are rarely equivalents, but magic provides some solutions.

Find the path eliminates a lot of the guesswork of trying to find the easiest route through rough terrain (a bit like spotting trail markers even when there are none). And freedom of movement is like walking on a flat road. But the most magically economical solution is probably the fly spell. Flying over a forest is a significant advantage, and species with natural flight can get places much faster than their grounded companions.

Your Turn: How has your real life hiking experience influenced traveled in your games?
 

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Michael Tresca

Michael Tresca


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But

certainly sounds like it does.
I mean, when you have less hit points after a combat, it certainly makes the next combat more challenging. Also, getting rewarded for managing your resources (like not losing too many hit points or casting all of your spells) helps you get through future encounters more easily. But I certainly wouldn't call going into a combat without full HP a death spiral.
 



And it’s not a death spiral. I find it funny that you find adding environmental challenges not Related to combat a death spiral. That said, I’m happy to say we disagree on the issue. I feel this will become a cyclical argument.
It's not about adding environmental challenges. It is your description of how those work. That resources are used/lost (porters die), resulting in less resources being available (less food and supplies we could carry) resulting in more injury or reduction in resources (the more the party got sick and disabled).

That's a death spiral, i.e. the lose of resource results in fewer resources which results in increasing resource loss.

Now, maybe your description of what was happening was just off or poorly described?
 

It's not about adding environmental challenges. It is your description of how those work. That resources are used/lost (porters die), resulting in less resources being available (less food and supplies we could carry) resulting in more injury or reduction in resources (the more the party got sick and disabled).

That's a death spiral, i.e. the lose of resource results in fewer resources which results in increasing resource loss.

Now, maybe your description of what was happening was just off or poorly described?
Probably you are misinterpreting what I'm saying. It's the internet, after all. It wasn't a death spiral.

It was just a different type of challenge against the elements. It was harrowing and was fun.
 

Peter BOSCO'S

Adventurer
Do you know if they were browns? I've gotten some indications in things I've read that overall they tend to have a more questionable temperament than the blacks that are more common in the wilder areas nearest where I am (though getting near a female with cubs or between a bear and food is never the best plan ever).
Hi, No, I do not remember, this was a while ago. We have browns and blacks in city limits so it could have been either.
 

Vaalingrade

Legend
I'd really like people to start adding things to travel and exploration to make them desirable to do.

Those of you to hike: do you do so for the beautiful scenery, the fresh air, the thrill of finding new places? Of because you really like all the prep and management and aches and puma attacks?

Is it the former? Then why is the later the only things that seem to get put into the game?
 


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