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RPG Evolution - D&D Tactics: Hikes
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<blockquote data-quote="Michael Dean1" data-source="post: 8783199" data-attributes="member: 6941091"><p>This perspective is one that I've thought a lot about over the years when trying to picture what an average person's strength would be in a fantasy world. When I think of someone with 10 Strength in the modern world, I think of the average office worker or post office clerk. But in a fantasy world, where 90%+ of the population would be farmers toiling in the fields all day long at hard labor, a 10 seems like it should be much more impressive, i.e., could walk 15 km to the next town with a 60 lb pack. </p><p></p><p>The fighting class, who would be wearing armor and practicing most of their days when not fighting, would be in the 12-13 range, with truly exceptionally strong martial types at 14-18. Those would be the guys everyone would remember because they were taller and bigger than even other fighters, who are already the big powerful types. </p><p></p><p>3.0 and 3.5 diluted that perspective when there were no limits to how high your strength could get. This summer I bought Old School Essentials, and it brought this topic back up in my mind, because you can't get any higher than 18, and you don't raise your stats after creation. If anything, I think my numbers are still too high, and that people with 12-13 are considered really strong individuals, with 14+ being truly outliers and highly memorable to the average villager if they came walking into town.</p></blockquote><p></p>
[QUOTE="Michael Dean1, post: 8783199, member: 6941091"] This perspective is one that I've thought a lot about over the years when trying to picture what an average person's strength would be in a fantasy world. When I think of someone with 10 Strength in the modern world, I think of the average office worker or post office clerk. But in a fantasy world, where 90%+ of the population would be farmers toiling in the fields all day long at hard labor, a 10 seems like it should be much more impressive, i.e., could walk 15 km to the next town with a 60 lb pack. The fighting class, who would be wearing armor and practicing most of their days when not fighting, would be in the 12-13 range, with truly exceptionally strong martial types at 14-18. Those would be the guys everyone would remember because they were taller and bigger than even other fighters, who are already the big powerful types. 3.0 and 3.5 diluted that perspective when there were no limits to how high your strength could get. This summer I bought Old School Essentials, and it brought this topic back up in my mind, because you can't get any higher than 18, and you don't raise your stats after creation. If anything, I think my numbers are still too high, and that people with 12-13 are considered really strong individuals, with 14+ being truly outliers and highly memorable to the average villager if they came walking into town. [/QUOTE]
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