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D&d We Have Became Too Nice
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<blockquote data-quote="ladyofdragons" data-source="post: 371126" data-attributes="member: 5718"><p>whether or not character deaths occur is wholely up to the GM, and has nothing to do with game edition. in 1E and 2E I've heard tales of GMs who have character deaths in their campaigns on a monthly basis, and others who go for years without a character death, both from GMs who use modules and those who create their own adventures. There is certainly room for mass-destruction of parties in 3E modules. just subtract a level or two from the suggested party level in the back, add in some higher CR monsters, and I'm sure you can kick off a few party members, if that's your goal.</p><p></p><p>Personally, I prefer a low rate of character deaths (our 6-year running game has had exactly one death, which occurred last month). But I'm more into roleplaying than mega-bash combat, and it's hard to maintain party flow and growth of relationships if people keep dying.</p><p></p><p><em>oops, an edit. we did also have one important party hireling/npc who died a couple years ago, was a tragic blow because we'd all come to respect him quite a lot.</em></p></blockquote><p></p>
[QUOTE="ladyofdragons, post: 371126, member: 5718"] whether or not character deaths occur is wholely up to the GM, and has nothing to do with game edition. in 1E and 2E I've heard tales of GMs who have character deaths in their campaigns on a monthly basis, and others who go for years without a character death, both from GMs who use modules and those who create their own adventures. There is certainly room for mass-destruction of parties in 3E modules. just subtract a level or two from the suggested party level in the back, add in some higher CR monsters, and I'm sure you can kick off a few party members, if that's your goal. Personally, I prefer a low rate of character deaths (our 6-year running game has had exactly one death, which occurred last month). But I'm more into roleplaying than mega-bash combat, and it's hard to maintain party flow and growth of relationships if people keep dying. [i]oops, an edit. we did also have one important party hireling/npc who died a couple years ago, was a tragic blow because we'd all come to respect him quite a lot.[/i] [/QUOTE]
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