Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&d We Have Became Too Nice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Crichton" data-source="post: 371198" data-attributes="member: 4779"><p>As a DM and a player, I don't like PC death. When I DM (which is what I mostly do) the encounters are fair but deadly. I use CR as a guideline. I'll usually fall back on my old 2e habit of balancing HD and special powers/item of the party with the HD and special properties of the enemy and go from there.</p><p></p><p>If a PC does something stupid or just acts carelessly then it's fair game. They leave their fate up to the dice. When I plan something out I expect the PC's to be paying attention when we play. That is the surest way to get killed. But gearing an encounter against the PC's is the easiest way to get them all killed. In the adventuring career of a PC, they will have many more chances of something unlucky happening to them so I feel that I don't have to make something overly deadly.</p><p></p><p>So on that note, I don't believe CR's are "broken" or that D&D has become too nice or docile. 3e is just the best system that has come out so far and has had the most documentation for it. It's only natural to have a better description of how to hand out XP than in previous incarnations. But as an earlier poster stated, all the rules are basically guidelines. The DM must modify them to fit certain situations. There are many grey areas and the rules while they may seem it, are not all black and white. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This consequently means having a good grasp of the rules is a must. The DM should be a person with a strong understanding of the rules so he can bend them to fit his adventure properly. If a DM doesn't have time to learn the rules the PC's will either never come close to dying or be wiped out too quickly. Additionally, players with a knowledge of the rules will know the DM is "just fudging it" and will have less fun.</p><p></p><p>So, in closing, I think CR is a good tool. Especially for beginning DM's. It also helps establish some kind of conformed method of determining how hard a sitution is to overcome across different games.</p></blockquote><p></p>
[QUOTE="John Crichton, post: 371198, member: 4779"] As a DM and a player, I don't like PC death. When I DM (which is what I mostly do) the encounters are fair but deadly. I use CR as a guideline. I'll usually fall back on my old 2e habit of balancing HD and special powers/item of the party with the HD and special properties of the enemy and go from there. If a PC does something stupid or just acts carelessly then it's fair game. They leave their fate up to the dice. When I plan something out I expect the PC's to be paying attention when we play. That is the surest way to get killed. But gearing an encounter against the PC's is the easiest way to get them all killed. In the adventuring career of a PC, they will have many more chances of something unlucky happening to them so I feel that I don't have to make something overly deadly. So on that note, I don't believe CR's are "broken" or that D&D has become too nice or docile. 3e is just the best system that has come out so far and has had the most documentation for it. It's only natural to have a better description of how to hand out XP than in previous incarnations. But as an earlier poster stated, all the rules are basically guidelines. The DM must modify them to fit certain situations. There are many grey areas and the rules while they may seem it, are not all black and white. ;) This consequently means having a good grasp of the rules is a must. The DM should be a person with a strong understanding of the rules so he can bend them to fit his adventure properly. If a DM doesn't have time to learn the rules the PC's will either never come close to dying or be wiped out too quickly. Additionally, players with a knowledge of the rules will know the DM is "just fudging it" and will have less fun. So, in closing, I think CR is a good tool. Especially for beginning DM's. It also helps establish some kind of conformed method of determining how hard a sitution is to overcome across different games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&d We Have Became Too Nice
Top