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d20 Future + Alternity Warships–anyone else done this?
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<blockquote data-quote="genshou" data-source="post: 2548569" data-attributes="member: 13164"><p>But by the same token, have you looked at the amount of raw acceleration d20 Future ships are capable of performing? At PL 7 and beyond, inertial compensation can keep up with it. But in a PL 6 ship, we're talking a maximum of 145 g's of acceleration. Now tell me how your PL 6 crew is enjoying their movement rules without becoming creamy peanut butter against the bulkheads. Better yet, explain how the ship is holding together under such extreme duress.</p><p></p><p>The problem with d20 Future's rules is that it blatantly ignores these things without even offering a modicum of realism or even a sci-fi technobabble to explain why it's not happening. And having thrust-based ships be so maneuverable in the first place? What a joke.</p><p></p><p>At least the acceleration rules keep with what realistically happens in space, ie why in the world would a ship have a maximum base speed of 3,500 feet per round, reachable in overdrive (x4 base speed) in a single round and capable of being turned in the opposite direction at full thrust also in a single round? Sure it makes for more book-keeping using acceleration, but at least you can't crunch the numbers for a scant few seconds in order to prove that the heroes should be jelly, or have players calling on the fact that there's no true "maximum speed" in space until you approach relativity and exceed the energy output of your engine.</p></blockquote><p></p>
[QUOTE="genshou, post: 2548569, member: 13164"] But by the same token, have you looked at the amount of raw acceleration d20 Future ships are capable of performing? At PL 7 and beyond, inertial compensation can keep up with it. But in a PL 6 ship, we're talking a maximum of 145 g's of acceleration. Now tell me how your PL 6 crew is enjoying their movement rules without becoming creamy peanut butter against the bulkheads. Better yet, explain how the ship is holding together under such extreme duress. The problem with d20 Future's rules is that it blatantly ignores these things without even offering a modicum of realism or even a sci-fi technobabble to explain why it's not happening. And having thrust-based ships be so maneuverable in the first place? What a joke. At least the acceleration rules keep with what realistically happens in space, ie why in the world would a ship have a maximum base speed of 3,500 feet per round, reachable in overdrive (x4 base speed) in a single round and capable of being turned in the opposite direction at full thrust also in a single round? Sure it makes for more book-keeping using acceleration, but at least you can't crunch the numbers for a scant few seconds in order to prove that the heroes should be jelly, or have players calling on the fact that there's no true "maximum speed" in space until you approach relativity and exceed the energy output of your engine. [/QUOTE]
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