Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Future + Alternity Warships–anyone else done this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peterson" data-source="post: 2550396" data-attributes="member: 21431"><p>I have looked at Warships, along with a few other starship rules, and here are my thoughts.</p><p></p><p>Construction needs to cover a larger list of "incidentals", but they need to be presented as either "optional" or a "fast-track build" needs be done in addition, to keep ship construction quick and dirty for those who like it like that, and in-depth for those who like the details. I, myself, vary on those two methods depending on what I'm building the ship for - if its just another pirate ship, I'll go quick and dirty; but if its the PC ship, well, I want to know every escape pod, computer bank, and where they keep the dishwasher soap.</p><p></p><p>Combat, on the other hand, should be handled almost the opposite way. I - personally - don't think combat should be full of mathmatical formulas and pieces of string. Combat should be ripe with options, maneuvers (both realistic and cinematic - with corresponding difficulties), and lots of explosions - not all of them crippling either. Called shots, jinking, "mission-kills", dodging missiles, the works - but done very fast, almost handled loosely, and the like.</p><p></p><p>As for Warships, I think its a great resource to have - I myself have two copies, one all highlighted with conversion notes as well as reworked mechanics, the other untouched. As almost everyone here - I severely dislike the d20 Future starship rules, and have to wonder why WotC decided to give the original document such a butchering.</p><p></p><p>The one thing I dislike probably the most - or at least tied with the "ship sizes" - is the sheer amount of dice for hit points and damage. No real need for it, in my opinion.</p><p></p><p>Just my two thoughts,</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 2550396, member: 21431"] I have looked at Warships, along with a few other starship rules, and here are my thoughts. Construction needs to cover a larger list of "incidentals", but they need to be presented as either "optional" or a "fast-track build" needs be done in addition, to keep ship construction quick and dirty for those who like it like that, and in-depth for those who like the details. I, myself, vary on those two methods depending on what I'm building the ship for - if its just another pirate ship, I'll go quick and dirty; but if its the PC ship, well, I want to know every escape pod, computer bank, and where they keep the dishwasher soap. Combat, on the other hand, should be handled almost the opposite way. I - personally - don't think combat should be full of mathmatical formulas and pieces of string. Combat should be ripe with options, maneuvers (both realistic and cinematic - with corresponding difficulties), and lots of explosions - not all of them crippling either. Called shots, jinking, "mission-kills", dodging missiles, the works - but done very fast, almost handled loosely, and the like. As for Warships, I think its a great resource to have - I myself have two copies, one all highlighted with conversion notes as well as reworked mechanics, the other untouched. As almost everyone here - I severely dislike the d20 Future starship rules, and have to wonder why WotC decided to give the original document such a butchering. The one thing I dislike probably the most - or at least tied with the "ship sizes" - is the sheer amount of dice for hit points and damage. No real need for it, in my opinion. Just my two thoughts, Peterson [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Future + Alternity Warships–anyone else done this?
Top