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<blockquote data-quote="Henry" data-source="post: 882848" data-attributes="member: 158"><p>Hi, Bitonti!</p><p></p><p>Since your questions seem to deal more with 3E than with d20 in general, I'll leave this in the General Forum, rather than moving it to our "d20 systems games" Forum.</p><p></p><p>To touch your two points briefly:</p><p></p><p>1) Perhaps the core goal of D&D 3E, from my perception, is a balanced system rules-wise, leaving all other things to follow from that. You seem to place more emphasis on creative story flavor than on solid mechanics and new "crunch," if I read your post correctly. I'm the opposite from that position, myself: give me a system that requires minimum tinkering where new situations are concerned, and I will introduce story creativity myself. While both are great to have, if one can work them both into a product, I sacrifice plot content over story, because the plot content INVARIABLY gets altered to fit my campaign, whereas the rules content almost never gets altered by me.</p><p></p><p>2) Different designers have different perceptions of the balance of a 10-level class versus a 20-level one; In my perception, a 10-level prestige class should be just as powerful at 1st level as a core class at the minimum level for its entry. In regards to power loss, the loss is QUITE steep, if your party does not have other casters to make the difference; for instance, a sorcerer who does not stay pure sorcerer is MORE than two levels behind a wizard of equivalent character level. In our first D&D 3E campaign, a player learned this the hard way, playing a multiclassed Rogue1/Monk1/Fighter1/Wizard4. The party was 7th level, and the only wizard in the party couldn't even cast a 3rd level spell, much less a 4th!!! It became a big detriment, but he made up for it with strong defense and a rather large basic skill base. We was versatile, but sacrificed raw power - power that they needed when they ran into challenges equivalent to their level, where spells like wall of ice, fly, and polymorph were useful.</p><p></p><p>I hope this helps explain my position a little bit. Thanks for contributing!</p></blockquote><p></p>
[QUOTE="Henry, post: 882848, member: 158"] Hi, Bitonti! Since your questions seem to deal more with 3E than with d20 in general, I'll leave this in the General Forum, rather than moving it to our "d20 systems games" Forum. To touch your two points briefly: 1) Perhaps the core goal of D&D 3E, from my perception, is a balanced system rules-wise, leaving all other things to follow from that. You seem to place more emphasis on creative story flavor than on solid mechanics and new "crunch," if I read your post correctly. I'm the opposite from that position, myself: give me a system that requires minimum tinkering where new situations are concerned, and I will introduce story creativity myself. While both are great to have, if one can work them both into a product, I sacrifice plot content over story, because the plot content INVARIABLY gets altered to fit my campaign, whereas the rules content almost never gets altered by me. 2) Different designers have different perceptions of the balance of a 10-level class versus a 20-level one; In my perception, a 10-level prestige class should be just as powerful at 1st level as a core class at the minimum level for its entry. In regards to power loss, the loss is QUITE steep, if your party does not have other casters to make the difference; for instance, a sorcerer who does not stay pure sorcerer is MORE than two levels behind a wizard of equivalent character level. In our first D&D 3E campaign, a player learned this the hard way, playing a multiclassed Rogue1/Monk1/Fighter1/Wizard4. The party was 7th level, and the only wizard in the party couldn't even cast a 3rd level spell, much less a 4th!!! It became a big detriment, but he made up for it with strong defense and a rather large basic skill base. We was versatile, but sacrificed raw power - power that they needed when they ran into challenges equivalent to their level, where spells like wall of ice, fly, and polymorph were useful. I hope this helps explain my position a little bit. Thanks for contributing! [/QUOTE]
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