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Community
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d20 modern+urban arcana+FR or eberron+elbow grease
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<blockquote data-quote="Stormborn" data-source="post: 2792786" data-attributes="member: 14041"><p>I like the idea of d20 Modern in a DnD world, but personally I think you are off track in choosing Eberron. As it exists now Eberron is a magic rich world, one where magic is the replacement for technology. In fact I would but the tech level of Eberron about mid-20th century in most things, more advanced in others. Therefore there is no reason that "science" based tech would develop as you seem to be suggesting, nor would the attitudes about magic and its use. In Eberron magic is not reall restricted to "mages and such" but is very common through the proliferation of magic items, dragon marks, dragonshards, etc.</p><p></p><p>However, what i can see happening is a planar shift that causes a previously undiscovered "Plane of Elemental Magic" to move away from Eberron, causing magical effects to diminish. Resulting in a great cataclysm at some point in the worlds past no doubt. Thus in the campaign world's "now" Sharn is a broken city of fallen towers, dragon marks are rare echos of the past, and people are only begining to rediscover how magic works. The vessels of magic, the dragonshards, are all but gone, and people have had to create scientific alternatives to them. </p><p></p><p>That could explain why a world such as the one you describe would exist.</p><p></p><p>Overall though, I think you might be better off starting from a FR base, as your thread title suggests. Possible animosity towards magic makes more sense there. With the hundreds of gods its easy to see yet another god war shifting power and magic waning. You could still throw in things like warforged and shifters if you like, being developments in the years between the standard FR setting and your campaign.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2792786, member: 14041"] I like the idea of d20 Modern in a DnD world, but personally I think you are off track in choosing Eberron. As it exists now Eberron is a magic rich world, one where magic is the replacement for technology. In fact I would but the tech level of Eberron about mid-20th century in most things, more advanced in others. Therefore there is no reason that "science" based tech would develop as you seem to be suggesting, nor would the attitudes about magic and its use. In Eberron magic is not reall restricted to "mages and such" but is very common through the proliferation of magic items, dragon marks, dragonshards, etc. However, what i can see happening is a planar shift that causes a previously undiscovered "Plane of Elemental Magic" to move away from Eberron, causing magical effects to diminish. Resulting in a great cataclysm at some point in the worlds past no doubt. Thus in the campaign world's "now" Sharn is a broken city of fallen towers, dragon marks are rare echos of the past, and people are only begining to rediscover how magic works. The vessels of magic, the dragonshards, are all but gone, and people have had to create scientific alternatives to them. That could explain why a world such as the one you describe would exist. Overall though, I think you might be better off starting from a FR base, as your thread title suggests. Possible animosity towards magic makes more sense there. With the hundreds of gods its easy to see yet another god war shifting power and magic waning. You could still throw in things like warforged and shifters if you like, being developments in the years between the standard FR setting and your campaign. [/QUOTE]
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d20 modern+urban arcana+FR or eberron+elbow grease
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