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[D20 Modern] What happened to making money?
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<blockquote data-quote="jonrog1" data-source="post: 520438" data-attributes="member: 189"><p>I agree that home-made items are not necessarily spiffy custom jobbies, but I think the problem is that Wealth is more a matter of lifestyle than actual zero-sum cash.</p><p></p><p>An intake of money -- from, say, selling your crafted item or the bargain you get from making your crafted item -- does not SIGNIFICANTLY change our buying power, and so our Wealth doesn't change.</p><p></p><p>What I mean, I guess, is the following: in D20Modern, say you build your own chair. What's your savings and/or proifit margin if you decide to sell the thing? $100? $200 if it's the spiffiest chair on the planet? That's not enough to affect your overall buying power, so there's no measurable effect for good or bad on your Wealth rating, because Wealth is much, much more abstract than we'[re used to treatign it in D&D.</p><p></p><p>However, if you are so DARN good at making chairs, and you do it OFTEN ENOUGH that you can make some serious coin -- well, then, you're probably doing it often enough that it's at least a part-time profession, which does change your buying power on the whole.</p><p></p><p>Say you want a notebook computer. Can't afford it, so I'll build one. You assemble the parts, and although you save yourself SOME money, is it enough to change your buying power for the year? Probably not.</p><p></p><p>I'll suggest this -- if someone has a couple ranks in a related profession (or maybe even a Knowledge category), give a discount to getting parts for crafting things. This implies that someone's SO into the subject that they can squeeze and optimize their resources to the nth degree, and pull off a really nice piece of work for appreciably cheaper.</p><p></p><p>Hope that helps in some way.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 520438, member: 189"] I agree that home-made items are not necessarily spiffy custom jobbies, but I think the problem is that Wealth is more a matter of lifestyle than actual zero-sum cash. An intake of money -- from, say, selling your crafted item or the bargain you get from making your crafted item -- does not SIGNIFICANTLY change our buying power, and so our Wealth doesn't change. What I mean, I guess, is the following: in D20Modern, say you build your own chair. What's your savings and/or proifit margin if you decide to sell the thing? $100? $200 if it's the spiffiest chair on the planet? That's not enough to affect your overall buying power, so there's no measurable effect for good or bad on your Wealth rating, because Wealth is much, much more abstract than we'[re used to treatign it in D&D. However, if you are so DARN good at making chairs, and you do it OFTEN ENOUGH that you can make some serious coin -- well, then, you're probably doing it often enough that it's at least a part-time profession, which does change your buying power on the whole. Say you want a notebook computer. Can't afford it, so I'll build one. You assemble the parts, and although you save yourself SOME money, is it enough to change your buying power for the year? Probably not. I'll suggest this -- if someone has a couple ranks in a related profession (or maybe even a Knowledge category), give a discount to getting parts for crafting things. This implies that someone's SO into the subject that they can squeeze and optimize their resources to the nth degree, and pull off a really nice piece of work for appreciably cheaper. Hope that helps in some way. [/QUOTE]
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[D20 Modern] What happened to making money?
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