Daggerheart celebrates 1-year anniversary with new miniseries, free adventure

Daggerheart celebrated its 1-year anniversary this week.
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Darrington Press made several Daggerheart-related announcements to celebrate its 1-year anniversary this week, including a new Age of Umbra miniseries featuring Matthew Mercer as the GM and a new free adventure. Headlining the slate of announcements was confirmation of a new Age of Umbra miniseries titled Sallowlands. This new Actual Play series is set in the Halycon dominion (home of the first Age of Umbra miniseries) and brings back Mercer and Laura Bailey for a 6-part adventure that begins on July 9th. Joining Mercer and Bailey are Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. The new miniseries is billed as a standalone adventure independent of the first Age of Umbra series.

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Also announced was a new free Tier 1 adventure titled The Wish Thief that is set (appropriately) during a royal birthday festival. The adventure is available for free on Critical Role’s website. Additionally, more free adventures are planned for 2026 and 2027, with a goal of releasing adventures for all four tiers of play by the end of 2026. Some adventures will be longform adventures like The Wish Thief while others will be short adventures designed to be inserted into any game.

Darrington Press also confirmed that content from the upcoming expansion Daggerheart: Hope & Fear will be added to the Daggerheart SRD. More detail about what content will be added will come closer to the book’s launch.

Finally, a German version of Daggerheart is due for release on July 6th, with Spanish and Hungarian translations in development.
 

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Christian Hoffer

Christian Hoffer


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It is still kinda wild to see how slow they have been to capitalize on the overwhelming response at the game's launch. Given the lead in time, they had to know there was interest and enthusiasm. Its a year in and so little official content.
I am honestly more surprised that we have seen so little 3rd party support beyond the small PDF level.
 



It is still kinda wild to see how slow they have been to capitalize on the overwhelming response at the game's launch. Given the lead in time, they had to know there was interest and enthusiasm. Its a year in and so little official content.
The biggest revelation I had watching the birthday stream was how small the Darrington team was. Last year, there were just 3 full time staff working on Daggerheart. That has more than trebled in the year since. So now the slow tempo makes sense to me. And no, they didn't expect it to be as big as it has turned out, what they thought would be a year's supply of product sold out in less than a week.
 


The biggest revelation I had watching the birthday stream was how small the Darrington team was. Last year, there were just 3 full time staff working on Daggerheart. That has more than trebled in the year since. So now the slow tempo makes sense to me. And no, they didn't expect it to be as big as it has turned out, what they thought would be a year's supply of product sold out in less than a week.

Yeah, they talked about how them selling out in a matter of days scrapped all their plans for support. It sounds like they had a leisurely approach to try and sell people on the game and then had to scramble to support it at scale. If the promised adventure pipeline leads somewhere, I can see Daggerheart continuing to grow.
 


It is still kinda wild to see how slow they have been to capitalize on the overwhelming response at the game's launch. Given the lead in time, they had to know there was interest and enthusiasm. Its a year in and so little official content.
Not that wild. Though the production value doesn't look it, DP was a very small team until recently. The additional members that have come on this past year will help push more stuff out in the next year.
 


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