Thomas Shey
Legend
In looking at comments like this (and I see a lot of them), I have to think that you might not be looking for what Daggerheart is trying to do.
I think you're confusing my understanding of the game's purpose and my noting how some people respond to it.
I'm quite aware of what its trying to do. I have considerable sympathy for that.
What I'm doing, however, is noting why that doesn't work for other people and trying to dispel some of the frustration I get from proponents of that purpose that other people aren't responding well, by noting that it doesn't matter how well it does what its trying to do if that fundamentally works against some people's desires. Because in practice it may well be that doing what its trying to do better may make it actually more of a problem for them.
This isn't a judgement call about it; if I was doing that I'd be criticizing how well it served its apparent purpose. Its noting why its intrinsically a bad tool for the job for some.
But you can definitely play Daggerheart without that narrative style. As has been said many times, you end up with a better version of 5E. (And I know that's a highly subjective term, not trying to yuck on 5E). The problem with playing Daggerheart not to its strengths, and even in opposition to them, is that you have to go on your own for guidance.
I'm going to suggest that isn't entirely possible without reworking the game consiserably, because of how critical Hope and Fear are in too much of the game structure. I've already noted that it was far more acceptable to the people in the game I played in for a number of reasons, including the GM only dipping lightly into the consequence pool (in the form of the most minimal and mechanistic forms) and the fact that the game leans into (at least at Tier One) player success much more heavily than, say, PbtAs tend to. But to someone even more severely sensetive to this, I think the Fear acquisition mechanic would still be fraught there. You'd have to disconnect the Hope and Fear acquisition from the die rolls in a way I suspect would have likely undesirable ripple effects.








