Has anyone done a really in depth analysis of classes and domains to determine how easily or difficult it would be to either open up domain choices (maybe you are stuck with one but your second domain could be any domain?) or effectively eliminate them by allowing any character to take any level appropriate domain ability? Mostly I am curious how much design space there may be in trying to make DH less rigid in its class structure.
There was just some discussion of this on Reddit. There's definitely some combinations that can break pretty hard.
OTOH multiclassing exists?
The generalized consensus is if you want to play within the balance intentions of the core game, don't mess with the "left" side Domain - the one that the HP/stats were kinda balanced off. The second can be tweaked.
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Did a bunch of work on "Project Shadowheart" last night. Playing around with a nudged slightly more heroic roll/array:
Trait Modifiers
You have two ways to determine initial modifiers on your traits, the first is to roll 2d12 down the line and record the modifier outcomes. If you don't have at least one +1, you can re-roll.
2-3: -3
4-6: -2
7-9: -1
10-13: 0
14-18: +1
19-22: +2
23-24: +3
Alternatively, you may assign the array below:
+2, +1, 0, 0, 0, -2
I've got "Class Features" for the Fighter (weapon mastery + Physical Conditioning [Adv on either contested str or agil rolls]), Thief (Backstab + Knacks [Adv on 2 of a list of Thief stuff]), Cleric (Channel Divinity). Struggling a bit to figure out what I want to give the Wizard. Cantrips, minus Light? Detect Magic or something?