What's interesting is my players generally do not like using cards. They prefer everything on their character sheets.
All mine love cards, physical and digital.
What's interesting is my players generally do not like using cards. They prefer everything on their character sheets.
I dont use any digital tools at all across 3 games, nor do my players! Somehow it's going amazingly.
So, I've been digging into Stonetop, and it's really my first PbtA hard look since Dungeon World came out 15 or so years ago. And I like how in PbtA, the GM "directs the spotlight". Aside for the awkward pause as the players try to figure out who's going to act when the spotlight moves to them in my DH game, it hasn't been much of an issue.
However, outside of an encounter, I'm directing the spotlight more often than not, and that leads to a more engaging response. But during an encounter, I just throw the spotlight back to them as a group, and the response is usually light in descriptiveness and heavy on feature announcement.
So I think I'll start passing the spotlight to individual characters, narrating things from their point of view, and try to coax out a more narrative response. Unless, of course, a player announces that they have an idea and want to take the initiative. That will always take precedence, of course.
Works so well.Every time I see people posting about "it's more sense to not do anything" or "why wouldn't people just not act" or whatever I'm always baffled because my group(s) always want to participate and do Cool Stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.