FrozenNorth
Hero
I’m with the two of you. Something about LitRPG just makes my teeth ache.People like what they like and I won't disparage, but I do not get the popularity of DCC.
I’m with the two of you. Something about LitRPG just makes my teeth ache.People like what they like and I won't disparage, but I do not get the popularity of DCC.
Being able to do this (as the default) is one of the biggest plus of the system. Having simple consequences which can add up (fear)The nice thing about DH is you can literally just grab your Hope or Fear and move on if a good narrative result is not obvious. The game does not suffer for it.
And honestly, saying "Thank you for the Fear" and grinning is enough most of the time as a consequence.Being able to do this (as the default) is one of the biggest plus of the system. Having simple consequences which can add up (fear)
Yeah, that is usually highly situation dependent. One thing you can revert to is the opportunity to try again without having to change the circumstances (which I usually require rather than let people just keep rolling for stuff).What sometimes tends to be more challenging for me is a failure with Hope outside of combat.
One piece of advice that I've read for this and other non-binary systems is to limit die rolling. If you can't think of what a failure with Hope would look like outside of combat, just don't ask for the roll.What sometimes tends to be more challenging for me is a failure with Hope outside of combat.
One piece of advice that I've read for this and other non-binary systems is to limit die rolling. If you can't think of what a failure with Hope would look like outside of combat, just don't ask for the roll.
If you still want to have rolls, maybe have a clock for an impending doom that's always running so you can advance it. That's a reliable consequence that doesn't take much brain power.
One of my fav things to do with failure/hope is offer an opportunity. Yes, you failed, but maybe you can pull a success out of this if you're very invested in that...but if you fail again, ruh-rohWhat sometimes tends to be more challenging for me is a failure with Hope outside of combat.
Hmm for me the encounter budger rules in daggerheart are actually a big painpoint. Its a lot more complicated than D&D 4E (while also not being intuitive) while also not being well balanced.
My GM got three-ring binder pages for holding cards, so our cards are, in effect, on a sheet.What's interesting is my players generally do not like using cards. They prefer everything on their character sheets.
People like what they like and I won't disparage, but I do not get the popularity of DCC.
I’m with the two of you. Something about LitRPG just makes my teeth ache.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.