That makes sense. I don't think it's amazing or worth evangelizing you to get to it sooner. I'm having fun running it for a group of Cosmere experts (way more so than me) because they are getting so much joy out of playing with Sanderson's toys. The system is such an interesting synthesis of everything that's happening in TTRPGs right now:
- 3 action economy from Pathfinder 2e
- social mode and cinematic mode that seem to borrow from Paizo's victory points system (there may be an older ancestor that also did this, but I've only been in the TTRPG space for ~5 years)
these next 2 tie it into the current thread about Daggerheart:
- Opportunities /Complications die - similar to DH's hope/fear
- initiative-less combat - similar to DH
And the thing that I love as a GM and that my players appreciate:
- Most combat is over in 3-5 rounds - unlike D&D or Paizo games, there's no hours-long fights. In fact, if my players and I had a better grasp of the Radiant powers, most fights would probably be over in 10 minutes or less. What makes things push more from the 15-30 minute or more is my players wanting to do Radiant shenanigans and me trying to see if the rules allow it so that the fights don't all become broken, nothing-burgers.
But that said, I'm not SO into it that I'd abandon 5e and 5e forks like ToV or my burgeoning curiousity for Paizo TTRPGs. And I did have one player leave the table saying it was still too close ot the d20 games he didn't enjoy. I think he's running FATE-based games? I forgot which system he was using.