Daily use metamagic from Dragon #305 -- as a feat

haiiro

First Post
I really like the new House Rules column that started in Dragon #305, and I think the idea presented in the first installment is great: allow metamagic feats to be used once daily (each) on the fly -- without preparation.

Since I don't think spellcasters need a free boost in my games, however -- and this is a big boost, IMO -- I'd like to propose an alternate implementation: make this ability a feat.

Rapid Metamagic Casting [General]

You have learned to apply your metamagical knowledge on the fly, without any special preparation.
Prerequisite: Spellcaster level 5th+, 3 metamagic feats, Int 13+
Benefit: You can apply the effects of any of your metamagic feats "on the fly," without prior preparation or an increased casting time. You can do this a number of times per day equal to your primary spellcasting ability bonus +1 (Int for wizards, Cha for sorcerers, Wis for clerics), and must decide to use this ability when you cast a spell you wish to modify. You can only apply one metamagic feat to a spell on the fly, although that spell can already have been prepared with metamagic feats as normal. You can pick and choose freely which feats to apply on the fly (the same one each time, several different ones, etc.). See the associated chart for the limitations on this ability (this chart is included in Dragon, and I won't reproduce it here).

The feat description/rules may need some work -- I essentially want it to do exactly what it does in Andy Collins's article, only as a feat not a free ability (and with a different limit on the number of times/day). I also don't think the name is too hot, although it gets the job done without being too clunky.

Overall, I think this is a nifty idea. It would scale with a caster's primary casting ability, gain versatility as she learned more metamagic feats, and it seems powerful enough to be interesting -- but not overpowered.

In terms of balance, prerequisites, utility, etc. -- what do you think?
 

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Perhaps I jumped the gun on this one -- I have Dragon #305 because I subscribe to it, but I don't think it's actually in stores yet. Doh.

In any case, just curious if a small, shameless <bump> will have any effect. ;) I'm not a bumper by habit, but I don't have much experience designing feats and I'm very interested in getting some feedback on this one.
 

My first thought is that it removes one of the few advantages which the sorcerer has over the wizard - the tactical flexibility of applying metamagic on the fly.

Introducing this rule, I couldn't see any reason to not play a wizard, really - you end up with the wizards amazing strategic flexibility (vast choice of spells), more metamagic/creation feats anyway, the use of the quicken feat (!) and the ability to cheaply make scrolls of lots of your lower level spells. If you add to this the ability, however infrequently, to freely apply a metamagic feat to any of your previously prepared spells...

Too much IMO. What is the sorcerer left with?
 

Plane Sailing said:
Too much IMO. What is the sorcerer left with?

I prefer the alternate sorcerer from Monte Cook's BoEMII to the PHB sorcerer, for just this reason. Monte's version has a d6 HD, 4 skill points/level, more CHA-based class skills, and a revised spell list (fewer occasional-use spells, some spells with adjusted levels, etc.). With this in mind, I think there are plenty of reasons to play a sorcerer even with something like Rapid Metamagic Casting available.

That said, would you regard a toned-down version of RMC -- lower prereqs and a reduced number of uses/day -- as being more viable?
 

Personally I would rather just see a feat that takes out the full round action for spontaneous metamagic, I don't think the sorcs needed that restriction in teh first place.
 

I actually have a feat in my campaign which I invented called "Sorcerous Mastery" - allows the Sorcerer to select (Cha bonus +3) spells which he knows so well that he can metamagic them instantly, rather than taking a full round action.

Sort of analogous to the wizards version where they don't have to have books to prepare 3+Int bonus spells.
 

Plane Sailing said:
I actually have a feat in my campaign which I invented called "Sorcerous Mastery" - allows the Sorcerer to select (Cha bonus +3) spells which he knows so well that he can metamagic them instantly, rather than taking a full round action.

Sort of analogous to the wizards version where they don't have to have books to prepare 3+Int bonus spells.

I like this idea -- actually, I like it a lot. Can you post the feat in full (with prereqs, etc.)?
 

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