By complete coincidence, my 4e campaign has found itself on the moon... just as we celebrate Apollo's 40th anniversary.
A little backstory:
We're playing an FR campaign, and the group has been hunting down a clan of werewolves that have been plaguing the locals. In a previous adventure, the party had discovered an abandoned "moon gate" of Selune, which they were able to restore and then use for quick travel.
Now, some months later, the party has found a similar portal. This new gate is a ring of black stone (as opposed to the silver stone of the pure moon gate). The party has figured out that the werewolf leader has traveled through the portal, carrying something called a "weird stone" that he had used to create the portal years ago. The goal is to enter, obtain the weird stone, and then return and use the stone to destroy the portal.
The party (level 7) so far knows that this thing is a portal, but they have NO CLUE as to where. They know the werewolves has some links to "weird" creatures (aka, aberrations). They think the black ring is an old form of Shar's holy symbal, and thus, I think they are expecting some Shadow forces to come about. Friday night, they are going to step through the portal and find themselves in an expanse of gray desert, with only the stars above them to light the way. A set of tracks will lead them into the darkness.
My Idea: Old lore tells us that were-creatures often go crazy over the moon. Why? Also, it is part of Selune's doctrine to hunt down and stop evil lycanthropes. My idea is that something has corrupted the moon, and made it a beacon of madness to Selune's once favored servants: the lycanthropes.
In my game, the side of the moon facing Faerun in Selune's domain, and the other half is dominated by a crystal monolith from the Far Realm. This crystal monolith (a possible dungeon?) was thrown into the moon during the Spellplague (by Shar?) and has since made the moon's light even more madening for lycanthropes. Selune has just been waiting for some heroes to come and remove the plague from her moon.
Ever since reading one of the War of the Twins book (in which Tasselhoff is on the moon), I've always been fascinated with using the moon as a bleak, alien landscape during an adventure. Now, with Far Realm aberrations, I have some suitably alien monsters to put there.
I plan on running 2-3 sessions here on the moon and I need some help acheiving some atmospheric (hah!) results. First, I don't want it immediately obvious that the player's are on the moon. I want them to figure it out, or perhaps have a really great moment where they hike to the edge of the darkness and peer over, into the sky, and see Toril spread before them in all her magisty!
I'm looking for:
See you on the dark side of the moon...
A little backstory:
We're playing an FR campaign, and the group has been hunting down a clan of werewolves that have been plaguing the locals. In a previous adventure, the party had discovered an abandoned "moon gate" of Selune, which they were able to restore and then use for quick travel.
Now, some months later, the party has found a similar portal. This new gate is a ring of black stone (as opposed to the silver stone of the pure moon gate). The party has figured out that the werewolf leader has traveled through the portal, carrying something called a "weird stone" that he had used to create the portal years ago. The goal is to enter, obtain the weird stone, and then return and use the stone to destroy the portal.
The party (level 7) so far knows that this thing is a portal, but they have NO CLUE as to where. They know the werewolves has some links to "weird" creatures (aka, aberrations). They think the black ring is an old form of Shar's holy symbal, and thus, I think they are expecting some Shadow forces to come about. Friday night, they are going to step through the portal and find themselves in an expanse of gray desert, with only the stars above them to light the way. A set of tracks will lead them into the darkness.
My Idea: Old lore tells us that were-creatures often go crazy over the moon. Why? Also, it is part of Selune's doctrine to hunt down and stop evil lycanthropes. My idea is that something has corrupted the moon, and made it a beacon of madness to Selune's once favored servants: the lycanthropes.
In my game, the side of the moon facing Faerun in Selune's domain, and the other half is dominated by a crystal monolith from the Far Realm. This crystal monolith (a possible dungeon?) was thrown into the moon during the Spellplague (by Shar?) and has since made the moon's light even more madening for lycanthropes. Selune has just been waiting for some heroes to come and remove the plague from her moon.
Ever since reading one of the War of the Twins book (in which Tasselhoff is on the moon), I've always been fascinated with using the moon as a bleak, alien landscape during an adventure. Now, with Far Realm aberrations, I have some suitably alien monsters to put there.
I plan on running 2-3 sessions here on the moon and I need some help acheiving some atmospheric (hah!) results. First, I don't want it immediately obvious that the player's are on the moon. I want them to figure it out, or perhaps have a really great moment where they hike to the edge of the darkness and peer over, into the sky, and see Toril spread before them in all her magisty!
I'm looking for:
- tricks to make the place feel utterly alien.
- things that make the characters question their sanity.
- slowly build on the idea of utter isolation.
- cool encounters, hazards, narrative pieces that build on these ideas.
See you on the dark side of the moon...