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Story Hour
The Dark Squad in the Secrets of Saltmarsh #134 Are We the Baddies?
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<blockquote data-quote="Goonalan" data-source="post: 8131977" data-attributes="member: 16069"><p>Part of the problem (which is not a significant problem 99% of the time) is that some of the guys- Vinnie particularly are happy (and keen) to chat with anything/one that they encounter. In the last session the fighting was very bloody... and as Vinnie said at the time- there are six more barrows/ancestors to investigate. If we keep doing this... we're screwed.</p><p></p><p>Obviously the problem isn't as one-sided as that, it's not Buggles' fault. I had tried in the previous session, and in this one (in the questions to Old Mare recap- which I instigated for just this reason) to make clear that the ancestors need to be 'bested'. I also, of course, made clear that the ancestors would (mostly, Old Mare presumes) want to kill the guys.</p><p></p><p>But if at any point prior Vinnie, and Newt (I think he had figured it also), had stopped to let Buggles and Ram know, then... well, maybe it would have been a different outcome. </p><p></p><p>The issue is also as much about VTT vs tabletop- because only a limited number of things can get said- other people are talking/doing, then sometimes (but not often) we end up with one or two players who are working on option A, while the others are working towards option B. The end result is usually the same, but the methods can differ.</p><p></p><p>I have tried to allow for this by telling the players that because this is a problem they can drop a message (just one word) in the chat window, and I will stop at the next convenient point to ask them to speak, ask their question, or else have their say. I'll call them next- even if it is during another player's turn.</p><p></p><p>To the best of my knowledge they have used this protocol once, and I remind them about it as often as I can.</p><p></p><p>Apologies but I am writing this out for you, but also for them- in the hope that one/all of them will read this.</p><p></p><p>VTT is a very similar but different beast- you really do have to stop the action every now and then, or else find a safe space before or after the event, to chat about what's going on and how 'we' (the Dark Squad) should handle things.</p><p></p><p>Likewise, in-game, I really wanted Vinnie to shout out- to let his comrades know- "Let me/uz zpeak wiz zis ztrange cree-chure. Hold your fire mes amis." I promise you, that's exactly how he'd say it.</p><p></p><p>But here's the thing- it's a great game of D&D, and I have DM'ed a ton of these things so I think I am in a good position to call it. Usually, actually pretty much after every session, I'm still giggling about the general daftness, and coolness, that has gone on. I even bore my Mrs with it some evenings... ask her, sometimes she even asks- "What happened to Garumn then, did they find out he's dead already?"</p><p></p><p>The players are very mostly an absolute delight, although they all have their little peccadillos, but then again- don't we all. </p><p></p><p>Stay safe and well.</p><p></p><p>Goonalan & the Dark Squad.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8131977, member: 16069"] Part of the problem (which is not a significant problem 99% of the time) is that some of the guys- Vinnie particularly are happy (and keen) to chat with anything/one that they encounter. In the last session the fighting was very bloody... and as Vinnie said at the time- there are six more barrows/ancestors to investigate. If we keep doing this... we're screwed. Obviously the problem isn't as one-sided as that, it's not Buggles' fault. I had tried in the previous session, and in this one (in the questions to Old Mare recap- which I instigated for just this reason) to make clear that the ancestors need to be 'bested'. I also, of course, made clear that the ancestors would (mostly, Old Mare presumes) want to kill the guys. But if at any point prior Vinnie, and Newt (I think he had figured it also), had stopped to let Buggles and Ram know, then... well, maybe it would have been a different outcome. The issue is also as much about VTT vs tabletop- because only a limited number of things can get said- other people are talking/doing, then sometimes (but not often) we end up with one or two players who are working on option A, while the others are working towards option B. The end result is usually the same, but the methods can differ. I have tried to allow for this by telling the players that because this is a problem they can drop a message (just one word) in the chat window, and I will stop at the next convenient point to ask them to speak, ask their question, or else have their say. I'll call them next- even if it is during another player's turn. To the best of my knowledge they have used this protocol once, and I remind them about it as often as I can. Apologies but I am writing this out for you, but also for them- in the hope that one/all of them will read this. VTT is a very similar but different beast- you really do have to stop the action every now and then, or else find a safe space before or after the event, to chat about what's going on and how 'we' (the Dark Squad) should handle things. Likewise, in-game, I really wanted Vinnie to shout out- to let his comrades know- "Let me/uz zpeak wiz zis ztrange cree-chure. Hold your fire mes amis." I promise you, that's exactly how he'd say it. But here's the thing- it's a great game of D&D, and I have DM'ed a ton of these things so I think I am in a good position to call it. Usually, actually pretty much after every session, I'm still giggling about the general daftness, and coolness, that has gone on. I even bore my Mrs with it some evenings... ask her, sometimes she even asks- "What happened to Garumn then, did they find out he's dead already?" The players are very mostly an absolute delight, although they all have their little peccadillos, but then again- don't we all. Stay safe and well. Goonalan & the Dark Squad. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #134 Are We the Baddies?
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