FitzTheRuke
Legend
What are you using for thri-kreen rules? they are clearly stronger than most PC races, and I didn't find a conversion to 5e I was happy with.
No idea. It was a few years ago, I think. He looked like this:
Chtckh'Chtckh (Chick-Chick)
Neutral Thri-Kreen Gladiator Fighter Level 1
AC 15 (No Armour)
HP 13
Hit Dice 1x (1d10+3)
Attacks
Gythka +5 (1d10+3) Reach 10'
Bone Scimitar TWF +5 ea (1d6+3; 1d6)
Longbow +7 (1d8+3) Ranged 150/600
Net +7 Ranged 5/15 Restrained (dc10 Strength check as Action to escape, or destroy AC 10, HP 5)
Claws +5 (1d4+3)
Str 16(+3) Dex 17 (+3) Con 17(+3) Int 14(+2) Wis 16(+3) Cha 13(+1)
Athletics +5
Insight +5
Perception +5 (Passive 15)
Survival +5
Strength Saves +5
Constitution Saves +5
Languages
Common (Tyrian), Thri-Kreen
Race & Class Abilities
Thri-Kreen Torpor: You don't sleep (alert during rests)
Thri-Kreen Carpace: Without armour, your AC is 12+Con Mod (15)
Thri-Kreen Claws: Proficient in a 1d4 finesse unarmed attack
Thri-Kreen Extra Arms: (additional free manipulate object per round)
Fighter 1 Fighting Style: Archery +2 Attack with a Ranged Weapon
Fighter 1 Second Wind: Bonus Action - Regain 1d10 plus Fighter Level in Hit Points. (1 per Short Rest)
Athletics +5
Insight +5
Perception +5 (Passive 15)
Survival +5
Strength Saves +5
Constitution Saves +5
Languages
Common (Tyrian), Thri-Kreen
Race & Class Abilities
Thri-Kreen Torpor: You don't sleep (alert during rests)
Thri-Kreen Carpace: Without armour, your AC is 12+Con Mod (15)
Thri-Kreen Claws: Proficient in a 1d4 finesse unarmed attack
Thri-Kreen Extra Arms: (additional free manipulate object per round)
Fighter 1 Fighting Style: Archery +2 Attack with a Ranged Weapon
Fighter 1 Second Wind: Bonus Action - Regain 1d10 plus Fighter Level in Hit Points. (1 per Short Rest)
Bone Scimitar (x2) (50 coins)
G'thka Spear (5 coins)
Longbow & Quiver (20 arrows) (52 coins)
Net (x4) (4 coins)
Backpack (2 coins)
Mess Kit, Rations (10 days), Waterskin (6 coins)
Climber's Kit (25 coins)
Huntering Trap (5 coins)
Rope (50') (1 coin)
Money Pouch (0 coins)
G'thka Spear (5 coins)
Longbow & Quiver (20 arrows) (52 coins)
Net (x4) (4 coins)
Backpack (2 coins)
Mess Kit, Rations (10 days), Waterskin (6 coins)
Climber's Kit (25 coins)
Huntering Trap (5 coins)
Rope (50') (1 coin)
Money Pouch (0 coins)
Escaped Slave & Gladiator, Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena.
Personality: I always face problems head on, a simple, direct approach is the best path to success.
Ideals: Freedom: I will not return to slavery, or allow others to be enslaved.
Bonds: The clutch that I never knew. If I can form bonds, they will be tight.
Flaws: From a history of abuse, I mistrust everyone around me.
Personality: I always face problems head on, a simple, direct approach is the best path to success.
Ideals: Freedom: I will not return to slavery, or allow others to be enslaved.
Bonds: The clutch that I never knew. If I can form bonds, they will be tight.
Flaws: From a history of abuse, I mistrust everyone around me.
... based on those crazy Stats, I'd say we must have rolled them with some scheme or another. I'd be happy to adjust him to point-buy or an array, if you prefer (though I have no idea what his race bumps would look like)