Yes I think the game should share common assumptions on what a wizard is!To be clear: you are saying it would be bad to have a version of D&D which explicitly stated that the DM was the final authority and what is and is not allowed, and which has at least two versions of everything? And you are also saying that would be different to what 5e and 5.5e currently are? Can I run a Cthulhu by Torchlight subclass in a Descent Into Avernus game? Can I run a Warforged character in a Humblewood game? If that question has more than one plausible answer, I'm afraid that the toothpaste on this issue is entirely out of the tube.
Certain elements of it do "work", however, more for physical traits and over a longer timeline than previously understood.. at that point you would hit a breaking point on your genetic diversity though. The assumption that genetics is God for all traits is the primary debunking. Is an inordinately large amount of Prussia still 6'5"..yes. However, that idea again factored out so many other important things... turns out nutrition, birthing age, nurturing has a larger effect on those physical characteristics than those pseudoscientists cared to admit. I'd say access to protein fortified foods and change in sociocultural trends have been huge in stopping the (even in the 90's) - "yeah, well they are x culture they won't be big enough for.."Eugenics being portrayed as working is not great because to be clear, IRL, it doesn't.
So no, you're just subconsciously buying into a false idea that eugenics is a real science that could function, rather than a dangerous fantasy that should be dispelled instantly by remembering the overall performance of the smartest, strongest, fastest and so on people you've ever met, or looking the absolute scavs who rule our own planet.
It's not endorsing, it's portraying as real, and sure it's a fantasy setting and fantasy races, but it acts like this is fairly obvious and natural, when rather than making it fantastical or weird science-y, which they very easily could have done, and indeed, I would go as far to say, making it fantastical or weird-science-y would have been the natural fit for OG DS' tone, yet they didn't go that way. In the form they used, just not an element that'd needed or beneficial, and I think you know that perfectly well. It's not a modern idea even, people were discussing it in the 1990s, and 4E DS dumped it, in a very different era.
To be clear, I don't think this means that the authors of OG DS were "up to no good" or something, I think that, as children of a certain era, 20+ years older than us, they'd internalized certain nonsense (which was, up into the 1970s and even early 1980s, being taught in some US schools and universities, and was routinely taken-as-read in 1930 through 1960s pulp sci-fi, which a lot of them read a ton of as kids - I remember how it was finding cheap fun books before the internet).
Also eugenics and slavery are different things, you seem a little confused about that, and to be conflating them. The way they used eugenics is pretty clumsy though and did damage their portrayal of slavery, moving it from "ancient Rome" into much more dangerous "antebellum South" territory.
No, we're talking about a game.
But if we just look at the writing, then the writing overall on Tyranny is only okay. It's not a masterpiece, because it's completely one-note, one-tone, beginning to end (just louder or quieter at times). The conceit is great, the plot is cool, but that's really undermined by the absolute tonal flatness of the entire game. You can't make a concert with a car-horn that you won't lay off.
I’ve never been a fan of that take, because where do you draw the boundaries of “historical terrible thing that happened to real people” and “appropriate to put in my fiction?”The better question is what were the writers thinking when they wrote that, because actual human beings have been put through the experience of being a "deliberately bred domestic workforce", and their descendants re mong this who might read the book.
It was a pretty messed up thing overall, and not treated super gracefully in AD&D.
I don't think that the problem with eugenics when practiced on humans or equivalents is whether it works or not.Eugenics being portrayed as working is not great because to be clear, IRL, it doesn't.
Your fear, my joy, lol. D&D is finally moving into being the generic toolkit it’s supposed to be.Honestly, that is what is scaring me the most about Star Wars. For the first time in 20+ years, we are going to make a D&D setting that looks like the core D&D rules should not apply. The Force is not D&D spells. Dwarf clerics don't exist. Its not D&D. Its a 5e compatible d20 setting wearing D&D's name and diluting the brand name back to being the Kleenex or Xerox word for generic d20 gaming. (Hey, want to join our D&D game? Oh, I guess I forgot to mention we're using Pathfinder 2.5). Maybe it was inevitable. But we had a good run of players only needing to buy the PHB and being able to make a viable character with just that.
Honestly, I am morally certain that you have nothing to fear on that front: the Jedi will be reskinned 5E options, probably several so a Psychic Knight Fighter or Diviner Wizard might be "Jedi" wielding a Light saber magical item.Honestly, that is what is scaring me the most about Star Wars. For the first time in 20+ years, we are going to make a D&D setting that looks like the core D&D rules should not apply. The Force is not D&D spells. Dwarf clerics don't exist. Its not D&D. Its a 5e compatible d20 setting wearing D&D's name and diluting the brand name back to being the Kleenex or Xerox word for generic d20 gaming. (Hey, want to join our D&D game? Oh, I guess I forgot to mention we're using Pathfinder 2.5). Maybe it was inevitable. But we had a good run of players only needing to buy the PHB and being able to make a viable character with just that.
Continuity is overrated. It gets in the way of nice things. There is a reason why we have so many different and unqiue takes on Robin Hood or Dracula; nobody bothered to hold them to continuity. Its an anchor.It’s almost like just because things share a name they might not share a continuity.
Your Joy, my Hell. I've lived though that and I don't want to do it again.Your fear, my joy, lol. D&D is finally moving into being the generic toolkit it’s supposed to be.
You’re definitely the poster where I totally agree with you like 80% of the time and violently disagree the other 20% with no middle ground.Your Joy, my Hell. I've lived though that and I don't want to do it again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.