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DDI, the VTT, and an Untapped Market--People Like Me
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<blockquote data-quote="Hawke" data-source="post: 4800820" data-attributes="member: 61721"><p>Both.</p><p></p><p>I want to play the types of scenarios I want to... I don't want to wonder around for hours traveling or do quests I'm not interested in. WoW is great and it works fantastic for people, but I'm not interested in that anymore. I want to play in a world that I feel like I can make some changes, that I can be a hero and shape the future. </p><p></p><p>MapTool works great for now... and the system agnostic factor is really good for those that play SW or nWoD or whatever. I think that was always the problem with GameTable - wotc could have the monopoly of rules-integrated gameplay (that could be turned off for houseruled stuff too) but I think they initially made a choice not to do that. </p><p></p><p>Ideally I think a retail package of essentially a 4E semi-automated VTT with some easy "story packaging" elements - even if it's just light RP would be a fun game for people to pick up and play through... and DDI allowed you extra content and matchmaking and such for people to run their campaigns or do pick-up delves or whatever. ::shrug::</p></blockquote><p></p>
[QUOTE="Hawke, post: 4800820, member: 61721"] Both. I want to play the types of scenarios I want to... I don't want to wonder around for hours traveling or do quests I'm not interested in. WoW is great and it works fantastic for people, but I'm not interested in that anymore. I want to play in a world that I feel like I can make some changes, that I can be a hero and shape the future. MapTool works great for now... and the system agnostic factor is really good for those that play SW or nWoD or whatever. I think that was always the problem with GameTable - wotc could have the monopoly of rules-integrated gameplay (that could be turned off for houseruled stuff too) but I think they initially made a choice not to do that. Ideally I think a retail package of essentially a 4E semi-automated VTT with some easy "story packaging" elements - even if it's just light RP would be a fun game for people to pick up and play through... and DDI allowed you extra content and matchmaking and such for people to run their campaigns or do pick-up delves or whatever. ::shrug:: [/QUOTE]
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DDI, the VTT, and an Untapped Market--People Like Me
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