Zardnaar
Legend
So I used a dead magic zone today. 3rd one but first time it mattered.
5/6 have mythallar shards. DM special item bonus action gives access to the weave for 1 minute.
1 PC has a vial of heavy magic. Similar effect except you can also drink it for random result.
The enemy in the dead magic zone has access to the shadow weave. They can cast magic. Dead magic zone is 20' radius from a 10' alter.
So what do you do? Barbarian,Monk, Paladin, Bard, Cleric Druid. Bard has 0 re items that matter. Cleric has the heavy magic. Martials each have an item that deals 1d4-1d6 extra damage plus other magic gear.
Use it or lose it mythallar shards? There are an unknown amount of dead magic zones further ahead.
If you're the cleric use the heavy magic as a battery or drink it?
Interested in your thoughts.
5/6 have mythallar shards. DM special item bonus action gives access to the weave for 1 minute.
1 PC has a vial of heavy magic. Similar effect except you can also drink it for random result.
The enemy in the dead magic zone has access to the shadow weave. They can cast magic. Dead magic zone is 20' radius from a 10' alter.
So what do you do? Barbarian,Monk, Paladin, Bard, Cleric Druid. Bard has 0 re items that matter. Cleric has the heavy magic. Martials each have an item that deals 1d4-1d6 extra damage plus other magic gear.
Use it or lose it mythallar shards? There are an unknown amount of dead magic zones further ahead.
If you're the cleric use the heavy magic as a battery or drink it?
Interested in your thoughts.







