Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Deadlands: Stone and a Hard Place –The Weird West Meets the OK Corral!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neuroglyph" data-source="post: 7660558" data-attributes="member: 85633"><p>So it all began with the <strong><em>Deadlands RPG</em></strong>. That “Weird West” game system which began humbly back in the late 90s has grown to become quite a phenomena in the RPG community. From a single mash-up of genre of Horror in the Old West, <strong><em>Deadlands RPG</em></strong> has spawned a power-house generic roleplaying system and a wide range of settings for the Savage Worlds rules set.</p><p>[PRBREAK][/PRBREAK] </p><p>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66771[/align]And now that the system has been overhauled in <strong><em>Deadlands Rebooted</em></strong>, <strong>Pinnacle Entertainment Group</strong> is laboring long and hard to offer even more content for the system. Currently, there is a successfully funded <strong>Kickstarter Campaign</strong> offering a chance to buy in on a new Setting Book for <strong><em>Deadlands</em></strong> entitled <strong><em>Stone and a Hard Place</em></strong> – a sourcebook and Plot Point Campaign with a ton of new content for the game system. With still three weeks left to go in this <a href="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place" target="_blank"><strong>Kickstarter</strong></a>, and already entering into its seventh <strong>Stretch Goal</strong>, <strong>PEG</strong> has offered <em>EN World Readers</em> a chance to take a closer look at this new content in this Pre-Release Special Review!</p><p> </p><p><strong><u>Deadlands: Stone and a Hard Place</u></strong></p><ul> <li data-xf-list-type="ul"><strong>Written by</strong>: Matthew Cutter </li> <li data-xf-list-type="ul"><strong>Cover Art</strong>: Daniel Rudnicki </li> <li data-xf-list-type="ul"><strong>Interior Art</strong>: Mike Burns, James Denton, Carly Sorge, Bryan Syme, Headfirst Studios </li> <li data-xf-list-type="ul"><strong>Publisher</strong>: Pinnacle Entertainment Group (PEG) </li> <li data-xf-list-type="ul"><strong>Year</strong>: 2015 </li> <li data-xf-list-type="ul"><strong>Media</strong>: PDF (164 pages) </li> <li data-xf-list-type="ul"><strong>Price</strong>: $20+ (Available in PDF and hardbound format through <a href="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place" target="_blank"><strong>Kickstarter</strong></a>!) </li> </ul><p></p><p><strong><em>Stone and a Hard Place</em></strong> is a new Plot Point Campaign and Sourcebook for the <strong><em>Deadlands Rebooted</em></strong> setting from <strong>Pinnacle Entertainment Group</strong>. The Plot Point Campaign comes complete with new rules for <em>Makin’ Heroes</em>, which includes new <em>Hindrances</em>, <em>Feats</em>, and special rules for creating <em>Harrowed</em> (undead) characters to the posse. There is complete information and background on the Plot Point Campaign, including Setting Rules and Locales, plus setting information, NPCs, <em>Savage Tales</em>, and more!</p><p> </p><p><strong><u>Production Quality</u></strong></p><p></p><p>[align=left]http://www.enworld.org/forum/attachment.php?attachmentid=66772[/align]The production quality of <strong><em>Deadlands: Stone and a Hard Place</em></strong> is simply excellent, with great writing from the author and a beautiful graphical layout. The author’s writing style is fun and replete with Old West colloquialisms which makes the reading experience enjoyable, and also helps immersion in the setting material. The graphical layout has a colorful backdrop to the pages, and presents the material in a logical format. Headings and titles use a Copperplate-like font in sepia tone which further increase immersion, and side notes are presented on a nifty barn-board graphic.</p><p> </p><p>The PDF comes complete with bookmarks and a table of contents – the latter internally hyperlinked to the appropriate sections of the sourcebook. But the number of PDF bookmarks is a bit scanty, with only ten covering a 164-page book. However, there could be more in the finished product, as the copy used for this review is clearly an advanced - albeit nearly complete - version of the book.</p><p> </p><p>The artwork in <strong><em>Deadlands: Stone and a Hard Place</em></strong> is also quite impressive, with a dramatic and creepy cover art and a number of very impressive, scary, and imaginative pieces scattered throughout the Plot Point Campaign. The illustrators did a very fine job producing pieces which thematically match the sourcebook, and cover artist Daniel Rudnicki’s has done a fine job with this and other works for <strong>PEG</strong>.</p><p> </p><p>(For those interested in seeing previous works by the cover artist, a collection of his art can be <a href="http://danek.carbonmade.com/" target="_blank"><strong>found here on display</strong></a>.) </p><p></p><p> </p><p><strong><u>I’m your Huckleberry…</u></strong></p><p></p><p>While the main goal of <strong><em>Deadlands: Stone and a Hard Place</em></strong> is to feature of a rather epic Plot Point Campaign, it is also a sourcebook which provides details about this particular <strong><em>Deadlands</em></strong> setting for both players and Marshalls (GMs) alike. The PDF is divided into two main parts: a <em>Player’s Section</em> containing new character creation options; and a <em>Marshall’s Territory</em> which offers not only the Plot Point Campaign, but setting rules, Savage Tales (side quests), and much more. Laudably, the player information and GM information are kept nicely separate, so as to try to avoid spoilers and sneak peeks.</p><p> </p><p>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66773[/align]Obviously, there is an assumption that players and Marshalls have access to the core <strong><em>Savage Worlds</em></strong> rulebooks to utilize this material. And ideally, the <strong><em>Deadlands Rebooted Player’s Guide</em></strong> and <strong><em>Deadlands Rebooted</em></strong> <strong><em>Marshall’s Guide</em></strong> should be readily available to the gaming group as well.</p><p> </p><p>The introduction to the setting takes the form of <em>The Tombstone Epitaph</em>, beautifully rendered in old newspaper format, which contains a letter from the editor, along with a selection of background information delivered as news stories. As one might guess from this introduction, a feature of <strong><em>Deadlands: Stone and a Hard Place</em></strong> is its starting locale – <em>Tombstone, Arizona</em> - which might make the setting more interesting and exciting for many RPG players! There are about seven pages of background content here for both Players and Marshalls, and all of it hints at some creepy and bizarre happenings around this old West boomtown - not to mention some very famous lawmen in residence!</p><p> </p><p>For those unfamiliar with the <strong><em>Deadlands</em></strong> setting, there exists a spirit world called the Hunting Grounds filled with magic, monsters, demons, and abominations just waiting to be released upon humanity. The worst of these evil entities are called The Reckoners (think Four Horseman), and seek to “terrorform” the world into a Hell on Earth. This “Weird West” setting is a land where the historical Old West meets this other strange and dangerous world of evil and magic. Heroes enter this realm as Lawmen, occult investigators, hexslingers, shaman, and even the undead!</p><p> </p><p>[align=left]http://www.enworld.org/forum/attachment.php?attachmentid=66774[/align]The <em>Player’s Section</em> opens with a chapter called <em>Makin’ Heroes</em>, and it details a number of new <em>Hindrances</em> and <em>Edges</em> to use in character design. In addition, there a whole new set of rules for allowing players to create <em>Harrowed</em> (undead) characters to enhance the macabre of the whole campaign. <em>Harrowed</em> have their own unique <em>Hindrances</em> and <em>Edges</em>, and are quite potent in their own right. But the “deaders” also have a new game mechanic called Dominion, which is a constant battle for control against the evil spirit (or manitou) which powers their un-life. Being a <em>Harrowed</em> also creates many role-playing issues for a player to overcome, such as healing wounds and dealing with NPCs who kill undead on sight!</p><p> </p><p>This section also introduces the <em>Hexslinger</em>, a gunfighter which wields magical powers through a rune-enchanted weapon. This cool new archetype mixes a gunman and arcane spellcaster, and the sourcebook provides <em>hexslingers</em> with one new <em>Edge</em>, two new <em>Powers</em>, and a list of suggested <em>Trappings</em> to design into the character.</p><p> </p><p>The <em>Marshall’s Territory</em> makes up the latter two-thirds or so of <strong><em>Deadlands: Stone and a Hard Place</em></strong>, and contains a ton of content for GMs to use in game. First is an overview of the background of the setting, called Death’s Domain, and contains a biography of the villain of this campaign, a man called Stone. There is also information here on threats both mundane (<em>Rail Barons </em>and<em> Outlaw Gangs</em>) and supernatural (<em>Fearmongers </em>and<em> Harrowed</em>), along with details on NPCs and allied organizations which might help out the heroes.</p><p> </p><p>Next is a section details <em>Setting Rules</em> for this Plot Point Campaign. Here are rules for weather and dealing with the desert heat, alongside rules for what happens when a Harrowed character’s Donion Score drops into the negatives. (Hint: it’s really really scary!) In addition, there are rules for natural disasters like rockslides and rules for handling the <em>Fame and Notoriety</em> of the characters.</p><p> </p><p>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66775[/align]<em>Strange Locales</em> comprises a gazetteer of the Arizona Territory in the <strong><em>Deadlands</em></strong> setting. Major towns and settlements are detailed here, such as Yuma, Tombstone, Virginia City, along with nicely rendered maps of the region and even city maps for a few of the locales. Each locale entry consists of a short introduction, a section called <em>Gettin’ There</em> on how the heroes travel to the locale, and details on <em>Points of Interest</em> in and around the area. In some cases, there is reference to a Savage Tale later in the book which is appropriate for use in the locale. Most importantly, each entry also contains the Fear Level of the area, a game mechanic explained in <strong><em>Deadlands Rebooted: Marshall’s Guide</em></strong>. This mechanic represents the extent to which The Reckoners’ minions have “terrorformed” an area, and ranges from 0 (Tranquility) to 5 (Hellscape).</p><p> </p><p><em>Adventures in the Wild Southwest</em> provides a Marshall with a series of random encounter tables to use as filler around the Plot Point Campaign. The tables use the Action Deck to provide a general category of encounter, ranging from unusual events to monster encounters, or perhaps even good fortune like discovering treasures. </p><p> </p><p>The Plot Point Campaign itself is contained in the section entitled <em>Stone and a Hard Place</em>, and is an epic struggle against an extremely dangerous servant of The Reckoners determined to bring about Hell on Earth. As previously mentioned, <strong><em>Deadlands: Stone and a Hard Place</em></strong> begins the Plot Point Campaign in Tombstone of 1881, just before the fateful fight at the OK Corral, which puts the heroes right into momentous event with the Earps and Doc Holliday as co-patriots! Suffice it to say that the Plot Point Campaign ranges far beyond the environs of Tombstone, but the initial setting of the lawless boomtown will be a great enticement to many gamers fond of Old West legends. Stone is a horrifying dangerous adversary, and the heroes will likely have to achieve Legendary status before daring to face down the avatar of The Reckoners.</p><p> </p><p>Finally, <strong><em>Deadlands: Stone and a Hard Place</em></strong> provides two additional sections with more than a dozen <em>Savage Tales</em> (side trek adventures) and over two dozen <em>Encounters</em>. The latter consist of additional monsters and abominations to add to the lists found in <strong><em>Deadlands Rebooted Marshall’s Handbook</em></strong>, along with numerous NPCs both allies and outlaws.</p><p> </p><p> </p><p><strong>Overall Score</strong>: 8.6 <strong>out of</strong> 10.0</p><p> </p><p> </p><p><strong><u>Conclusions</u></strong></p><p>There is a ton of great content in the <strong><em>Stone and a Hard Place</em></strong> sourcebook, and fans of the <strong><em>Deadlands</em></strong> setting are already lining up to get a piece of the action – if the success and numerous <strong>Stretch Goals</strong> of the <strong>Kickstarter</strong> are any indication! The writing is sharp, it’s fun to read, and the Plot Point Campaign tells a great and thrilling story of terror and the macabre in the Weird West. There is some great artwork in there as well, and plenty of material for creating some unique new heroes and adventures never before seen in the <strong><em>Deadlands</em></strong> setting.</p><p>Right now, the <a href="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place" target="_blank"><strong>Kickstarter </strong></a>is fully funded and well into some amazing Stretch Goals, and plenty of time left to accumulate some more. Savage Worlds fans are well advised to jump in on this project to stake a claim on a new piece of the <em><strong>Deadlands </strong></em>for their very own!</p><p></p><p><strong>Editorial Note</strong>: This Reviewer received a pre-release review copy of the product in PDF format from which this review was written.</p><p> </p><p><strong><u>Grade Card (Ratings 0 to 10)</u></strong></p><ul> <li data-xf-list-type="ul"><strong>Presentation</strong>: 8.5 </li> <li data-xf-list-type="ul">- Design: 8.5 (Great writing; fantastic layout; a wonderful reading experience!) </li> <li data-xf-list-type="ul">- Illustrations: 8.5 (Lovely interior art; plenty of cool maps; the unfinished cover art looks awesome!) </li> <li data-xf-list-type="ul"><strong>Content</strong>: 9.25 </li> <li data-xf-list-type="ul">- Crunch: 9.0 (Great new mechanics; exciting player options; tons of GM material) </li> <li data-xf-list-type="ul">- Fluff: 9.5 (Very intense story; tons of subplots and side treks; a very rich setting!) </li> <li data-xf-list-type="ul"><strong>Value</strong>: 8.0 (Solid Price for the sourcebook and Kickstarter Stretch Goals) </li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7660558, member: 85633"] So it all began with the [B][I]Deadlands RPG[/I][/B]. That “Weird West” game system which began humbly back in the late 90s has grown to become quite a phenomena in the RPG community. From a single mash-up of genre of Horror in the Old West, [B][I]Deadlands RPG[/I][/B] has spawned a power-house generic roleplaying system and a wide range of settings for the Savage Worlds rules set. [PRBREAK][/PRBREAK] [align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66771[/align]And now that the system has been overhauled in [B][I]Deadlands Rebooted[/I][/B], [B]Pinnacle Entertainment Group[/B] is laboring long and hard to offer even more content for the system. Currently, there is a successfully funded [B]Kickstarter Campaign[/B] offering a chance to buy in on a new Setting Book for [B][I]Deadlands[/I][/B] entitled [B][I]Stone and a Hard Place[/I][/B] – a sourcebook and Plot Point Campaign with a ton of new content for the game system. With still three weeks left to go in this [URL="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place"][B]Kickstarter[/B][/URL], and already entering into its seventh [B]Stretch Goal[/B], [B]PEG[/B] has offered [I]EN World Readers[/I] a chance to take a closer look at this new content in this Pre-Release Special Review! [B][U]Deadlands: Stone and a Hard Place[/U][/B] [LIST] [*][B]Written by[/B]: Matthew Cutter [*][B]Cover Art[/B]: Daniel Rudnicki [*][B]Interior Art[/B]: Mike Burns, James Denton, Carly Sorge, Bryan Syme, Headfirst Studios [*][B]Publisher[/B]: Pinnacle Entertainment Group (PEG) [*][B]Year[/B]: 2015 [*][B]Media[/B]: PDF (164 pages) [*][B]Price[/B]: $20+ (Available in PDF and hardbound format through [URL="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place"][B]Kickstarter[/B][/URL]!) [/LIST] [B][I]Stone and a Hard Place[/I][/B] is a new Plot Point Campaign and Sourcebook for the [B][I]Deadlands Rebooted[/I][/B] setting from [B]Pinnacle Entertainment Group[/B]. The Plot Point Campaign comes complete with new rules for [I]Makin’ Heroes[/I], which includes new [I]Hindrances[/I], [I]Feats[/I], and special rules for creating [I]Harrowed[/I] (undead) characters to the posse. There is complete information and background on the Plot Point Campaign, including Setting Rules and Locales, plus setting information, NPCs, [I]Savage Tales[/I], and more! [B][U]Production Quality[/U][/B] [align=left]http://www.enworld.org/forum/attachment.php?attachmentid=66772[/align]The production quality of [B][I]Deadlands: Stone and a Hard Place[/I][/B] is simply excellent, with great writing from the author and a beautiful graphical layout. The author’s writing style is fun and replete with Old West colloquialisms which makes the reading experience enjoyable, and also helps immersion in the setting material. The graphical layout has a colorful backdrop to the pages, and presents the material in a logical format. Headings and titles use a Copperplate-like font in sepia tone which further increase immersion, and side notes are presented on a nifty barn-board graphic. The PDF comes complete with bookmarks and a table of contents – the latter internally hyperlinked to the appropriate sections of the sourcebook. But the number of PDF bookmarks is a bit scanty, with only ten covering a 164-page book. However, there could be more in the finished product, as the copy used for this review is clearly an advanced - albeit nearly complete - version of the book. The artwork in [B][I]Deadlands: Stone and a Hard Place[/I][/B] is also quite impressive, with a dramatic and creepy cover art and a number of very impressive, scary, and imaginative pieces scattered throughout the Plot Point Campaign. The illustrators did a very fine job producing pieces which thematically match the sourcebook, and cover artist Daniel Rudnicki’s has done a fine job with this and other works for [B]PEG[/B]. (For those interested in seeing previous works by the cover artist, a collection of his art can be [URL="http://danek.carbonmade.com/"][B]found here on display[/B][/URL].) [B][U]I’m your Huckleberry…[/U][/B] While the main goal of [B][I]Deadlands: Stone and a Hard Place[/I][/B] is to feature of a rather epic Plot Point Campaign, it is also a sourcebook which provides details about this particular [B][I]Deadlands[/I][/B] setting for both players and Marshalls (GMs) alike. The PDF is divided into two main parts: a [I]Player’s Section[/I] containing new character creation options; and a [I]Marshall’s Territory[/I] which offers not only the Plot Point Campaign, but setting rules, Savage Tales (side quests), and much more. Laudably, the player information and GM information are kept nicely separate, so as to try to avoid spoilers and sneak peeks. [align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66773[/align]Obviously, there is an assumption that players and Marshalls have access to the core [B][I]Savage Worlds[/I][/B] rulebooks to utilize this material. And ideally, the [B][I]Deadlands Rebooted Player’s Guide[/I][/B] and [B][I]Deadlands Rebooted[/I][/B] [B][I]Marshall’s Guide[/I][/B] should be readily available to the gaming group as well. The introduction to the setting takes the form of [I]The Tombstone Epitaph[/I], beautifully rendered in old newspaper format, which contains a letter from the editor, along with a selection of background information delivered as news stories. As one might guess from this introduction, a feature of [B][I]Deadlands: Stone and a Hard Place[/I][/B] is its starting locale – [I]Tombstone, Arizona[/I] - which might make the setting more interesting and exciting for many RPG players! There are about seven pages of background content here for both Players and Marshalls, and all of it hints at some creepy and bizarre happenings around this old West boomtown - not to mention some very famous lawmen in residence! For those unfamiliar with the [B][I]Deadlands[/I][/B] setting, there exists a spirit world called the Hunting Grounds filled with magic, monsters, demons, and abominations just waiting to be released upon humanity. The worst of these evil entities are called The Reckoners (think Four Horseman), and seek to “terrorform” the world into a Hell on Earth. This “Weird West” setting is a land where the historical Old West meets this other strange and dangerous world of evil and magic. Heroes enter this realm as Lawmen, occult investigators, hexslingers, shaman, and even the undead! [align=left]http://www.enworld.org/forum/attachment.php?attachmentid=66774[/align]The [I]Player’s Section[/I] opens with a chapter called [I]Makin’ Heroes[/I], and it details a number of new [I]Hindrances[/I] and [I]Edges[/I] to use in character design. In addition, there a whole new set of rules for allowing players to create [I]Harrowed[/I] (undead) characters to enhance the macabre of the whole campaign. [I]Harrowed[/I] have their own unique [I]Hindrances[/I] and [I]Edges[/I], and are quite potent in their own right. But the “deaders” also have a new game mechanic called Dominion, which is a constant battle for control against the evil spirit (or manitou) which powers their un-life. Being a [I]Harrowed[/I] also creates many role-playing issues for a player to overcome, such as healing wounds and dealing with NPCs who kill undead on sight! This section also introduces the [I]Hexslinger[/I], a gunfighter which wields magical powers through a rune-enchanted weapon. This cool new archetype mixes a gunman and arcane spellcaster, and the sourcebook provides [I]hexslingers[/I] with one new [I]Edge[/I], two new [I]Powers[/I], and a list of suggested [I]Trappings[/I] to design into the character. The [I]Marshall’s Territory[/I] makes up the latter two-thirds or so of [B][I]Deadlands: Stone and a Hard Place[/I][/B], and contains a ton of content for GMs to use in game. First is an overview of the background of the setting, called Death’s Domain, and contains a biography of the villain of this campaign, a man called Stone. There is also information here on threats both mundane ([I]Rail Barons [/I]and[I] Outlaw Gangs[/I]) and supernatural ([I]Fearmongers [/I]and[I] Harrowed[/I]), along with details on NPCs and allied organizations which might help out the heroes. Next is a section details [I]Setting Rules[/I] for this Plot Point Campaign. Here are rules for weather and dealing with the desert heat, alongside rules for what happens when a Harrowed character’s Donion Score drops into the negatives. (Hint: it’s really really scary!) In addition, there are rules for natural disasters like rockslides and rules for handling the [I]Fame and Notoriety[/I] of the characters. [align=right]http://www.enworld.org/forum/attachment.php?attachmentid=66775[/align][I]Strange Locales[/I] comprises a gazetteer of the Arizona Territory in the [B][I]Deadlands[/I][/B] setting. Major towns and settlements are detailed here, such as Yuma, Tombstone, Virginia City, along with nicely rendered maps of the region and even city maps for a few of the locales. Each locale entry consists of a short introduction, a section called [I]Gettin’ There[/I] on how the heroes travel to the locale, and details on [I]Points of Interest[/I] in and around the area. In some cases, there is reference to a Savage Tale later in the book which is appropriate for use in the locale. Most importantly, each entry also contains the Fear Level of the area, a game mechanic explained in [B][I]Deadlands Rebooted: Marshall’s Guide[/I][/B]. This mechanic represents the extent to which The Reckoners’ minions have “terrorformed” an area, and ranges from 0 (Tranquility) to 5 (Hellscape). [I]Adventures in the Wild Southwest[/I] provides a Marshall with a series of random encounter tables to use as filler around the Plot Point Campaign. The tables use the Action Deck to provide a general category of encounter, ranging from unusual events to monster encounters, or perhaps even good fortune like discovering treasures. The Plot Point Campaign itself is contained in the section entitled [I]Stone and a Hard Place[/I], and is an epic struggle against an extremely dangerous servant of The Reckoners determined to bring about Hell on Earth. As previously mentioned, [B][I]Deadlands: Stone and a Hard Place[/I][/B] begins the Plot Point Campaign in Tombstone of 1881, just before the fateful fight at the OK Corral, which puts the heroes right into momentous event with the Earps and Doc Holliday as co-patriots! Suffice it to say that the Plot Point Campaign ranges far beyond the environs of Tombstone, but the initial setting of the lawless boomtown will be a great enticement to many gamers fond of Old West legends. Stone is a horrifying dangerous adversary, and the heroes will likely have to achieve Legendary status before daring to face down the avatar of The Reckoners. Finally, [B][I]Deadlands: Stone and a Hard Place[/I][/B] provides two additional sections with more than a dozen [I]Savage Tales[/I] (side trek adventures) and over two dozen [I]Encounters[/I]. The latter consist of additional monsters and abominations to add to the lists found in [B][I]Deadlands Rebooted Marshall’s Handbook[/I][/B], along with numerous NPCs both allies and outlaws. [B]Overall Score[/B]: 8.6 [B]out of[/B] 10.0 [B][U]Conclusions[/U][/B] There is a ton of great content in the [B][I]Stone and a Hard Place[/I][/B] sourcebook, and fans of the [B][I]Deadlands[/I][/B] setting are already lining up to get a piece of the action – if the success and numerous [B]Stretch Goals[/B] of the [B]Kickstarter[/B] are any indication! The writing is sharp, it’s fun to read, and the Plot Point Campaign tells a great and thrilling story of terror and the macabre in the Weird West. There is some great artwork in there as well, and plenty of material for creating some unique new heroes and adventures never before seen in the [B][I]Deadlands[/I][/B] setting. Right now, the [URL="https://www.kickstarter.com/projects/545820095/deadlands-stone-and-a-hard-place"][B]Kickstarter [/B][/URL]is fully funded and well into some amazing Stretch Goals, and plenty of time left to accumulate some more. Savage Worlds fans are well advised to jump in on this project to stake a claim on a new piece of the [I][B]Deadlands [/B][/I]for their very own! [B]Editorial Note[/B]: This Reviewer received a pre-release review copy of the product in PDF format from which this review was written. [B][U]Grade Card (Ratings 0 to 10)[/U][/B] [LIST] [*][B]Presentation[/B]: 8.5 [*]- Design: 8.5 (Great writing; fantastic layout; a wonderful reading experience!) [*]- Illustrations: 8.5 (Lovely interior art; plenty of cool maps; the unfinished cover art looks awesome!) [*][B]Content[/B]: 9.25 [*]- Crunch: 9.0 (Great new mechanics; exciting player options; tons of GM material) [*]- Fluff: 9.5 (Very intense story; tons of subplots and side treks; a very rich setting!) [*][B]Value[/B]: 8.0 (Solid Price for the sourcebook and Kickstarter Stretch Goals) [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Deadlands: Stone and a Hard Place –The Weird West Meets the OK Corral!
Top