Deities & Demigods!

Quasqueton

First Post
Deities & Demigods is an indispensable part of the whole of D&D. Do not fall into the error of regarding it as a supplement. It is integral to Dungeon Mastering a true D&D campaign. Experienced players will immediately concur with this evaluation, for they already know how important alignment is, how necessary the deity is to the cleric, and how interaction of the various alignments depends upon the entities which lead them. Those readers not well-grounded in on-going campaigns must take my word for all this, although they will soon discover for themselves how crucial the deities of the campaign are.
 
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Quasqueton said:
Dieties & Demigods is an indispensable part of the whole of D&D. Do not fall into the error of regarding it as a supplement. It is integral to Dungeon Mastering a true D&D campaign. Experienced players will immediately concur with this evaluation, for they already know how important alignment is, how necessary the deity is to the cleric, and how interaction of the various alignments depends upon the entities which lead them. Those readers not well-grounded in on-going campaigns must take my word for all this, although they will soon discover for themselves how crucial the deities of the campaign are.

I like a good sarcastic post as much as the next one, but shouldn't you first check to make sure you spell "deities" correctly before you make it?
 



You are quite correct my friend. And, as any DM worth his salt shall testify, the only true version of Deities & Demigods is the 144 page 1st edition including Cthulhu!
 

Whisper72 said:
You are quite correct my friend. And, as any DM worth his salt shall testify, the only true version of Deities & Demigods is the 144 page 1st edition including Cthulhu!
bah...

the only true version is Supplement IV
 

I've gotten some good use out of the most recent Deities and Demigods. It has proved helpful when designing the pantheon for my homebrew where the gods are very present and some walk the Prime. I have plans in the future for some very direct divine intervention, where guidelines about what the various gods are and are not aware of will be good to know.

For example, most gods can sense events that transpire within a certain range of conditions dictated by the scope of their portfolios. So some deities are aware of everything that happens beneath the open sky, while others automatically sense every murder or crime committed, and the circumstances relating to each murder or crime-- even ones that haven't happened yet. Armed with this information, mortals could exploit a god's 'blind spot' by discovering or creating an environment where the god's divine senses do not extend. It's more complicated than that, but hopefully this gives you an idea. This is a scenario I could not have imagined or designed without the latest book.

But yes, it pales to the daily use I got out of the first Deities and Demigods. A fourteen-year old DM should not be given stats for Thor, Elric, Kali and The Goat With a Thousand Young, unless it's good to have them all in one room at one time.
 


Quasqueton said:
Deities & Demigods is an indispensable part of the whole of D&D. Do not fall into the error of regarding it as a supplement. It is integral to Dungeon Mastering a true D&D campaign. Experienced players will immediately concur with this evaluation, for they already know how important alignment is, how necessary the deity is to the cleric, and how interaction of the various alignments depends upon the entities which lead them. Those readers not well-grounded in on-going campaigns must take my word for all this, although they will soon discover for themselves how crucial the deities of the campaign are.

Damned Straight!
 

Oh the contrast...

1e D&DG = amusing for the inclusion of the Lovecraftian deities. Dunno why Shub-Niggurath was less powerful than Cthulhu, but no big deal. The entire book was so bad and so useless that it was campy and amusing for that fact alone: a classic by virtue of being so kitchy. I treasure my copy :)

3e D&DG = the crystal pepsi or new coke of D&D books: Ill conceived, poorly designed, left a rancid taste in your mouth that you kept desperately trying to get rid of. Wretched, wretched design, poor implimentation, and utterly and completely useless. A waste of paper and good artwork.
 

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