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<blockquote data-quote="Henry" data-source="post: 2529769" data-attributes="member: 158"><p>Why do you think I said, "Damned Straight!"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>A "Core Book" and "Supplement" may not have had the same meaning to Gary and gamers then as opposed to now. For one thing, most cultures usually had one or more gods or godheads for their religions, and all classic western fantasy definitely did. Therefore, "true AD&D campaigns" as opposed to "Basic D&D" or "first-generation D&D" campaigns would likely have gods and goddesses as central to their religions and clerics. It's only later that we reach the place where deities are considered optional and having "generic clerics" is no longer considered "amateur."</p><p></p><p>Look at it this way: Even in forethought, 3E has gods in its Player's Handbook. Back then, these concepts were being fleshed out as the books were written. In one sense, all we're doing is re-inventing the wheel every time we have a new edition. Back then, they came up with what was "essential" at the time; now, with 2E, and with 3E, and with 4E I expect, we'll have:</p><p></p><p><em>"OK, we've released the core books. In November we'll release the first splatbook, then in March we'll release the Deities Book, and then we'll released the Psionics Book, and in September the next Splatbook, etc. etc."</em></p><p></p><p>Back then, it was probably:</p><p></p><p><em>"OK, we had pretty good sales of the DMG. What will be do next?"</em></p><p><em></em></p><p><em>Well, we've received lots of calls and letters about players who've been creating religions and adapting real-world religions for their games; maybe a book about gods and goddesses would sell?"</em></p><p><em></em></p><p><em>Sounds Good, James -- you work on it!"</em></p><p></p><p>What's core then is supplemental now.</p></blockquote><p></p>
[QUOTE="Henry, post: 2529769, member: 158"] Why do you think I said, "Damned Straight!"? :D A "Core Book" and "Supplement" may not have had the same meaning to Gary and gamers then as opposed to now. For one thing, most cultures usually had one or more gods or godheads for their religions, and all classic western fantasy definitely did. Therefore, "true AD&D campaigns" as opposed to "Basic D&D" or "first-generation D&D" campaigns would likely have gods and goddesses as central to their religions and clerics. It's only later that we reach the place where deities are considered optional and having "generic clerics" is no longer considered "amateur." Look at it this way: Even in forethought, 3E has gods in its Player's Handbook. Back then, these concepts were being fleshed out as the books were written. In one sense, all we're doing is re-inventing the wheel every time we have a new edition. Back then, they came up with what was "essential" at the time; now, with 2E, and with 3E, and with 4E I expect, we'll have: [I]"OK, we've released the core books. In November we'll release the first splatbook, then in March we'll release the Deities Book, and then we'll released the Psionics Book, and in September the next Splatbook, etc. etc."[/I] Back then, it was probably: [I]"OK, we had pretty good sales of the DMG. What will be do next?" Well, we've received lots of calls and letters about players who've been creating religions and adapting real-world religions for their games; maybe a book about gods and goddesses would sell?" Sounds Good, James -- you work on it!"[/I] What's core then is supplemental now. [/QUOTE]
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