So @Kobold Avenger started an interesting thread about diversity in D&D--in fantasy worlds broadly, really--and the degree to which 'races' that are not humans ought to be more representative of IRL humankind than they tend to be. I wanted to reply to that thread with a long and pedantic post, but at about 5 pages in it meandered into a long comic tangent about Dwarven luchadors (you do you, folks) so I am starting a new thread instead. A brief recap of that OP (if it's not still on the front page):
There are some pretty obvious practical ways to handle diversity--inviting players to be co-creators of the setting and the peoples that live in it, imagining settings that are diverse to begin with, or, in an established setting, having generally modern sensibilities about ethnic difference--but the elephant in the room whenever this topic comes up is that elves, dwarves, and what have you are imaginary. Their differences are constructed from nothing but pop culture, and they can be recreated as symbols for anything a prospective DM, author, or screenwriter wants.
Any argument about what they are/should be in any particular setting is, ultimately, a Thermian Argument or an ethics/politics argument. It's either:
Consider, for example, how little it matters what color the fur of a Tabaxi is. Tabaxi are about as anthropomorphic as it gets, but our diversity concerns are basically irrelevant to them. Consider also dragonborn, yuan-ti, hobgoblins, loxodons, and so on.
So, my thinking is that, unless elves, dwarves, halflings, and gnomes are different enough from humans that we don't care about their race-politics, they are symbolically just lumpy humans. And lumpy humans don't need a different color scheme. Moreover, we should be honest with ourselves that lumpy humans don't really add much to D&D/fantasy fiction beyond just... humans.
...FYI, my elves have four arms and camouflage patterned skin--they are a back-to-nature luddite sect of space aliens that used crystal tech to engineer themselves for arboreal fitness.
Previously only Humans were ever shown as being non-European in D&D, and the other common core races of Elves, Dwarves, Gnomes and Halflings were always depicted as being "white" even if some published campaign settings have for example said that some Dwarves have brown skin or that Wood Elves are "bronze" colored. Now I pick those four in particular because they're the most human-like (not counting the hybrids) and they're a core part of D&D along with all the classes and alignment, it's generally assumed they're there unless the DM says they aren't.
So if a player wants to play an "Asian" Elf or a "African" Dwarf, I suspect most DMs in most campaigns would just let them be with very little questions. It doesn't necessarily need to be fully explained why that Elf or Dwarf is like that. Some people might just want to have character who might be like them, or might fit some image they have (or justification for a class/subclass with a lot of cultural baggage). I'm approaching this as a Person of Color, who is a minority in the western country I live in. So I care less about cultural purity, and more about representation.
[...]
overall I feel that Humans should not be the only race with diversity as its thing. Despite whatever the origins of Elves, Dwarves, Gnomes and Halflings, in core D&D they are now far removed from their mythological Earth origins, so they don't need to be locked in as exclusively European.
There are some pretty obvious practical ways to handle diversity--inviting players to be co-creators of the setting and the peoples that live in it, imagining settings that are diverse to begin with, or, in an established setting, having generally modern sensibilities about ethnic difference--but the elephant in the room whenever this topic comes up is that elves, dwarves, and what have you are imaginary. Their differences are constructed from nothing but pop culture, and they can be recreated as symbols for anything a prospective DM, author, or screenwriter wants.
Any argument about what they are/should be in any particular setting is, ultimately, a Thermian Argument or an ethics/politics argument. It's either:
- The tradition of description of elves in D&D (or other property) is that they are XYZ; elves need to have XYZ characteristic or they aren't really elves.
- Elves should inclusively represent diverse groups--thereby promoting equality/fairness--and should, therefore, be unbound by prior XYZ conventions.
Consider, for example, how little it matters what color the fur of a Tabaxi is. Tabaxi are about as anthropomorphic as it gets, but our diversity concerns are basically irrelevant to them. Consider also dragonborn, yuan-ti, hobgoblins, loxodons, and so on.
So, my thinking is that, unless elves, dwarves, halflings, and gnomes are different enough from humans that we don't care about their race-politics, they are symbolically just lumpy humans. And lumpy humans don't need a different color scheme. Moreover, we should be honest with ourselves that lumpy humans don't really add much to D&D/fantasy fiction beyond just... humans.
...FYI, my elves have four arms and camouflage patterned skin--they are a back-to-nature luddite sect of space aliens that used crystal tech to engineer themselves for arboreal fitness.