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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="MoonSong" data-source="post: 6745321" data-attributes="member: 6689464"><p>This was an example with a magical thief, but it could have been almost anything. Maybe it is because I play sorcerers with a cleric's mentality, you have to be good at your main job -whatever it is-and just avoid to die in combat, let the fighter shine in combat with enough weapon attacks to support the frontliners, it is fine to go a full combat without casting a single spell. At low levels a low bab isn't that low, and at higher levels you have one or two spare spells known for a true strike, it wasn't perfect, but was doable and a lot of fun. The 5e sorcerer doesn't even come close, it is outright made for blasting, has even less spells known than ever, and lacks access to meaningful utility. </p><p></p><p></p><p></p><p>If you go all utility, then casting stat doesn't matter. If your only purpose is to be a magical thief, you don't care about casting fireball or whatever, and since you don't have the room for it anyway it doesn't matter. A wizard will always have the temptation to wear another hat tomorrow, and has less credibility on going on a niche. This was skill intensive and needs int, but other niches don't -maybe int 13 for combat expertise for the gish-. That is why I love 3e sorcerers, they let you build your niche and be good at it.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6745321, member: 6689464"] This was an example with a magical thief, but it could have been almost anything. Maybe it is because I play sorcerers with a cleric's mentality, you have to be good at your main job -whatever it is-and just avoid to die in combat, let the fighter shine in combat with enough weapon attacks to support the frontliners, it is fine to go a full combat without casting a single spell. At low levels a low bab isn't that low, and at higher levels you have one or two spare spells known for a true strike, it wasn't perfect, but was doable and a lot of fun. The 5e sorcerer doesn't even come close, it is outright made for blasting, has even less spells known than ever, and lacks access to meaningful utility. If you go all utility, then casting stat doesn't matter. If your only purpose is to be a magical thief, you don't care about casting fireball or whatever, and since you don't have the room for it anyway it doesn't matter. A wizard will always have the temptation to wear another hat tomorrow, and has less credibility on going on a niche. This was skill intensive and needs int, but other niches don't -maybe int 13 for combat expertise for the gish-. That is why I love 3e sorcerers, they let you build your niche and be good at it. [/QUOTE]
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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