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Deuce Traveler's Last Stand of the Dorinthians
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<blockquote data-quote="Deuce Traveler" data-source="post: 3299736" data-attributes="member: 34958"><p>Some more background stuff... the adventure started with the refugees being granted a camp in the elven lands. This has been the cause of a lot of tension in the elven courts between those who wanted to give up the refugees to the Imperials, and those that wanted to help the humans. Anyway, the humans needed a new home, and the elves agreed to help the party locate the remains of a half-elf town (looked like a human settlement deep in the woods) that got wiped out by an orc invasion generations ago. The party succeeded in this by making friends with a local kobold tribe and wiping out the goblins that had pushed the kobolds out previously. The town has yet to be renamed.</p><p></p><p>The party has made a lot of friends and have created trade and diplomatic links with kobolds, gnomes, and now dwarves. The elves are also friends, but the threatening gestures of the Imperials, frequent orc invasions that come each generation (they're due for another), and past problems with Dorinthians have made them wary of outsiders.</p><p></p><p>The party has been sent to rescue another band of refugees that were hiding with the dwarves who gave them shelter (which is where Nephtys' character comes in as he was one of them). They are also looking for Baron Dorin's son, a paladin and leader of the remaining Dorinthian cavalry force. Unfortunately, the cavalry broke free of the siege to try to get help and hasn't been seen since (which is where hafrogman's character can help).</p><p></p><p>I hope that is a decent catch-up. You might want to take the time to quickly go through the previous threads (in my sig) to see the plot twists along the way... like the mad gnome who tried to use kobolds to genocide his own people... he considered it a mercy killing since he could see the future and saw the 'greatest crime that was to be committed' and that the elven capital would burn.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3299736, member: 34958"] Some more background stuff... the adventure started with the refugees being granted a camp in the elven lands. This has been the cause of a lot of tension in the elven courts between those who wanted to give up the refugees to the Imperials, and those that wanted to help the humans. Anyway, the humans needed a new home, and the elves agreed to help the party locate the remains of a half-elf town (looked like a human settlement deep in the woods) that got wiped out by an orc invasion generations ago. The party succeeded in this by making friends with a local kobold tribe and wiping out the goblins that had pushed the kobolds out previously. The town has yet to be renamed. The party has made a lot of friends and have created trade and diplomatic links with kobolds, gnomes, and now dwarves. The elves are also friends, but the threatening gestures of the Imperials, frequent orc invasions that come each generation (they're due for another), and past problems with Dorinthians have made them wary of outsiders. The party has been sent to rescue another band of refugees that were hiding with the dwarves who gave them shelter (which is where Nephtys' character comes in as he was one of them). They are also looking for Baron Dorin's son, a paladin and leader of the remaining Dorinthian cavalry force. Unfortunately, the cavalry broke free of the siege to try to get help and hasn't been seen since (which is where hafrogman's character can help). I hope that is a decent catch-up. You might want to take the time to quickly go through the previous threads (in my sig) to see the plot twists along the way... like the mad gnome who tried to use kobolds to genocide his own people... he considered it a mercy killing since he could see the future and saw the 'greatest crime that was to be committed' and that the elven capital would burn. [/QUOTE]
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