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di Senzio's Tournement: Merchant Avenue [El Jefe judging]
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<blockquote data-quote="Velmont" data-source="post: 3019866" data-attributes="member: 13739"><p>The wounded man in his hand, Garrit is unable to dodge the burning piece of the roof that fall directly on him, seriously hurting him (3 damage + 4 damage of fire) and fall on the ground, disabled.</p><p></p><p>Seeing the roof falling down on them, Khairi and Semabin both jump in the hole. With Garrit, the man and the burning couch under them, they can hardly do nice jump and both hurt themsleves on some rubble (Khairi take 3 points of damage from the fall, Semabin take 1)...</p><p></p><p>[SBLOCK=OOC]Khairi and Semabin have both jump down (and taken damage) which is a move action. You have both still a standard action left this round. Garrit is disabled (5 damage from fall + 7 from the falling roof = 12, he is at 0) and laying on the ground next to the wounded man. The three of you have one standard action left. Ocatvio will appear at the end of the round in the doorway. I won't surprise you by telling you the building will be going down next round, and thus, your choice of action can determine the faith of your character... what you want to do? I won't assume anything until you get out of there...</p><p></p><p>The door is less than a move action away (20 feet), but grabbing someone to drag him outside is a move action... Also, note from the previous map, the direct route pass throught flaming rubble, so if you don't want to pass throught without being hinder, you'll have to take 1d4 point of damage.</p><p></p><p>Another note, Garrit weight 300 lbs with his equipement, the wounded man weight around 175 lbs.</p><p></p><p>I was sure you'll get out of that hell with only scratch... that damage roll on Garrit just change my prediction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Heckler: Once you'll be in the doorway, you'll be able to give help to someone, tell me to whom you give help if you want, but that will mean you enter the building.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 3019866, member: 13739"] The wounded man in his hand, Garrit is unable to dodge the burning piece of the roof that fall directly on him, seriously hurting him (3 damage + 4 damage of fire) and fall on the ground, disabled. Seeing the roof falling down on them, Khairi and Semabin both jump in the hole. With Garrit, the man and the burning couch under them, they can hardly do nice jump and both hurt themsleves on some rubble (Khairi take 3 points of damage from the fall, Semabin take 1)... [SBLOCK=OOC]Khairi and Semabin have both jump down (and taken damage) which is a move action. You have both still a standard action left this round. Garrit is disabled (5 damage from fall + 7 from the falling roof = 12, he is at 0) and laying on the ground next to the wounded man. The three of you have one standard action left. Ocatvio will appear at the end of the round in the doorway. I won't surprise you by telling you the building will be going down next round, and thus, your choice of action can determine the faith of your character... what you want to do? I won't assume anything until you get out of there... The door is less than a move action away (20 feet), but grabbing someone to drag him outside is a move action... Also, note from the previous map, the direct route pass throught flaming rubble, so if you don't want to pass throught without being hinder, you'll have to take 1d4 point of damage. Another note, Garrit weight 300 lbs with his equipement, the wounded man weight around 175 lbs. I was sure you'll get out of that hell with only scratch... that damage roll on Garrit just change my prediction :eek: Heckler: Once you'll be in the doorway, you'll be able to give help to someone, tell me to whom you give help if you want, but that will mean you enter the building.[/SBLOCK] [/QUOTE]
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