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diaglo's OD&D Campaign
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<blockquote data-quote="JoeBlank" data-source="post: 1873264" data-attributes="member: 1806"><p>That story hour is badly in need of an update, which is in the works. My ongoing apologies to my fellow players, who are willing to help move it along but need me to post an installment before they can do so.</p><p> </p><p>From what I can tell, diaglo does not size up a monster for the appropriate party level. We have fought, and run from, opponents far beyond our abilities. See the giant encounter pretty early on in the story hour.</p><p> </p><p>Character creation is fast. He has been more forgiving in this area than I expected. Our fist option is 3d6, in order. That is what I used, and intend to continue using. He also has some pre-generated stats we can pick from, but I like rolling the dice. At least on player was allowed to dump a terrible character rolled up online, a decision I whole-heartedly agree with as I hate online dice rollers. </p><p> </p><p>Keep in mind that many of the rules are not even known to the players. They could be partially freeform, a decision made by diaglo on the spot, or it could just be that we don't need to know them ahead of time. For instance, each character is allowed some areas in which he or she is skilled, based upon background. My character, Dalin Hoyle, is a gambler, so he knows a good bit about games of chance and also about various forms of money. This has never been expressed to me as "you get a +X on your odds when gambling" or "you have a 3 in 6 chance to recognize foreign coins". It is played out when it comes up in game. I know that when games of chance are played Dalin is given improved odds, but that is about it.</p><p> </p><p>My first instinct, as with any game, was to acquire and understand the rules. Bought myself a set of the 3 booklets off ebay, and some pdfs of the other supplements involved. I read thru them, but did not study them they way I do 3.5. I just play, and let the referee worry about the rules.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 1873264, member: 1806"] That story hour is badly in need of an update, which is in the works. My ongoing apologies to my fellow players, who are willing to help move it along but need me to post an installment before they can do so. From what I can tell, diaglo does not size up a monster for the appropriate party level. We have fought, and run from, opponents far beyond our abilities. See the giant encounter pretty early on in the story hour. Character creation is fast. He has been more forgiving in this area than I expected. Our fist option is 3d6, in order. That is what I used, and intend to continue using. He also has some pre-generated stats we can pick from, but I like rolling the dice. At least on player was allowed to dump a terrible character rolled up online, a decision I whole-heartedly agree with as I hate online dice rollers. Keep in mind that many of the rules are not even known to the players. They could be partially freeform, a decision made by diaglo on the spot, or it could just be that we don't need to know them ahead of time. For instance, each character is allowed some areas in which he or she is skilled, based upon background. My character, Dalin Hoyle, is a gambler, so he knows a good bit about games of chance and also about various forms of money. This has never been expressed to me as "you get a +X on your odds when gambling" or "you have a 3 in 6 chance to recognize foreign coins". It is played out when it comes up in game. I know that when games of chance are played Dalin is given improved odds, but that is about it. My first instinct, as with any game, was to acquire and understand the rules. Bought myself a set of the 3 booklets off ebay, and some pdfs of the other supplements involved. I read thru them, but did not study them they way I do 3.5. I just play, and let the referee worry about the rules. [/QUOTE]
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