Thomas Shey
Legend
(Unlike the e6 crew) I think the sweet spot for 3.x is level 7 or 8 to 13 or so, 14 I consider near the end of the campaign. I am inclined to agree the combat can be harder to set up then.
That requires truncating off the upper end of the available spell range which, while it makes things easier, also makes there less reason to bother with a D&D adjacent in the first place;. (It doesn't matter as much for non-casters where it tends to be to some extent just more of the same anyway).
There are few games Ive tried that I would run again with that little in the way of houserules, besides GURPS, and each of them I would only use for their specific usecase. (Shadowrun 20th anniversary, Rolemaster 4e, The Dark Eye).
Its not impossible that there's simply nothing out there serving your purposes (why I qualified with probably) but I see people doing an enormous amount of work hacking a given system into shape just because they're famlliar with it, and in the largest number of cases they could have learned a new system that was closer to what they wanted and done less net work. It does require one to either broadly know or be able to find what's out there, though.
Probably only if the base was whatever the current D&D edition is, though.
True. Assuming they can tell. Thoroughly hacked up 3e might be hard to distinguish from thoroughly hacked up 5e.
I'm not sure Fantasy HERO would be easier. But maybe.
The main advantage of FH is that its got a construction-from-ground-up approach to powers, so the individual spells would probably require less ad-hoc choices. At one time making it look like the D&D magic system as a whole and making the purchase non-prohibitive would have been hard because the basic structure doesn't support it, but as of the last version of FH there were some options that would somewhat frontload the costs but then keep successor spell acquisition cheap. At that point someone with a lot of spells would be more than your typical 150 point starting FH character, but then, someone with a lot of spells isn't a starting D&D character, either.
But that doesn't make doing all the spells any less time and effort consuming.
That would be the goal for a D&D alternative, yes. Good chance I'd want to specifically run a Faerûnian sandbox.
I guess it turns on how much the specifics of the magic system have to match up for you to figure you can do that (or of course, how much you simply like it)
There are certainly players like that.
Honestly, when people come in having problems with PF 2e (other than the ones about character building, limited to talking about in-play issues here, and excluding the people that, to be blunt, are just used to martials mostly just being there to prop up the casters long enough for them to solve a problem) the combination of people who can't be bothered to understand their character and/or dithering makes up a pretty large component of it. Though not always spelled out, I'd bet a majority of those are spellcasters.
Yeah, that's why I gave up on the idea with GURPS in 2020 or 2021. It looked like more work than I had the patience to build.
But there are substantially more GURPS D&D conversions now than there were 5 years ago. I'd maybe be more willing to try it now.
Well, if someone else has done the work for you in a way that feels satisfactory, that's always ideal.
None taken, but I do think that Eclipse is a worked example of that, and that PF1e comes close to also being a clunkier worked example of that with its hyper-customisable classes + unrestricted baseclass multiclassing.
I'm not sold PF1e actually solved all the multiclassing problems. Only thing it had going for it was that there was better compatibility control over new classes than I think there was with D&D3 so it was a little less likely to produce new and exciting emergent problems, but some of the more basic ones were still there.
it is certainly not a small task.
Well, like I said, I'm not sure I believe its possible, or if it is, whether it would resemble D&D all that much by the time someone had resolved the potential balance problems.






