Corinnguard
Legend
Fist bumps you back. While I have currently been playing 5e with my group, I've also been collecting and looking at Level Up: Advanced 5th Edition by EN Publishing.All crunchy gamers get fist bumps.
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Fist bumps you back. While I have currently been playing 5e with my group, I've also been collecting and looking at Level Up: Advanced 5th Edition by EN Publishing.All crunchy gamers get fist bumps.
Returns Crunchy Gamer Fist bump.crunchy gamer fist bump
So am I. The PF2 group is using a VTT to 'speed up' an in person game. So far, don't see the speed up. The PF1 in person group does it the old fashioned way and a fight taking a hour is a long one. IIRC - both groups are the same size and both are similar level(3 ~5).I'm still boggled people can spend 3 hours on a PF2e fight. I don't think I've seen one take more than 60-90 minutes tops, and that was a high-level and very complicated combat.
Sounds like a gm problem.I am currently in 2 groups. By consensus, one group has stayed with PF1 because of the huge investment in books and such. A 2nd group is current trying PF2 revised. I had tried some PF2 organized play prior to covid. Big complaint with PF2 is the combat is almost predetermined that the PCs will win. At some point, so much so that why even play the combats out? Just declare the PC victorious, scratch off a few supplies and other resources and move on to the next encounter. But most of the group insists that we spend 3+ hours on one encounter to reach the predetermined PC victory.
This is one of my problems.I am currently in 2 groups. By consensus, one group has stayed with PF1 because of the huge investment in books and such. A 2nd group is current trying PF2 revised. I had tried some PF2 organized play prior to covid. Big complaint with PF2 is the combat is almost predetermined that the PCs will win. At some point, so much so that why even play the combats out? Just declare the PC victorious, scratch off a few supplies and other resources and move on to the next encounter. But most of the group insists that we spend 3+ hours on one encounter to reach the predetermined PC victory.
So am I. The PF2 group is using a VTT to 'speed up' an in person game. So far, don't see the speed up. The PF1 in person group does it the old fashioned way and a fight taking a hour is a long one. IIRC - both groups are the same size and both are similar level(3 ~5).
PF2 and similar games aren't rewarding for me.
In my posts, I try to convey that these are my opinions with "for me" or "I feel" statements.This is, of course, always what matters in the end.
The only problem I have is that you sometimes project problems you've had with the system on everyone, when its abundantly clear not everyone has the same problems. At that point one can legitimately question whether the problem is the game, or that the player group is mismatched with it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.