Pathfinder 1E Did most PF1e Players migrate to 2e or stick with 1e?


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I am currently in 2 groups. By consensus, one group has stayed with PF1 because of the huge investment in books and such. A 2nd group is current trying PF2 revised. I had tried some PF2 organized play prior to covid. Big complaint with PF2 is the combat is almost predetermined that the PCs will win. At some point, so much so that why even play the combats out? Just declare the PC victorious, scratch off a few supplies and other resources and move on to the next encounter. But most of the group insists that we spend 3+ hours on one encounter to reach the predetermined PC victory.
 


I'm still boggled people can spend 3 hours on a PF2e fight. I don't think I've seen one take more than 60-90 minutes tops, and that was a high-level and very complicated combat.
So am I. The PF2 group is using a VTT to 'speed up' an in person game. So far, don't see the speed up. The PF1 in person group does it the old fashioned way and a fight taking a hour is a long one. IIRC - both groups are the same size and both are similar level(3 ~5).
 

I am currently in 2 groups. By consensus, one group has stayed with PF1 because of the huge investment in books and such. A 2nd group is current trying PF2 revised. I had tried some PF2 organized play prior to covid. Big complaint with PF2 is the combat is almost predetermined that the PCs will win. At some point, so much so that why even play the combats out? Just declare the PC victorious, scratch off a few supplies and other resources and move on to the next encounter. But most of the group insists that we spend 3+ hours on one encounter to reach the predetermined PC victory.
Sounds like a gm problem.
 

I am currently in 2 groups. By consensus, one group has stayed with PF1 because of the huge investment in books and such. A 2nd group is current trying PF2 revised. I had tried some PF2 organized play prior to covid. Big complaint with PF2 is the combat is almost predetermined that the PCs will win. At some point, so much so that why even play the combats out? Just declare the PC victorious, scratch off a few supplies and other resources and move on to the next encounter. But most of the group insists that we spend 3+ hours on one encounter to reach the predetermined PC victory.
This is one of my problems.
So I do enjoy gaming, unlike what some of you on these boards think. I had two pretty great Daggerheart campaigns, had a blast with Delta Green, really enjoyed a 1e AD&D tournament game, Fabula Ultima.
To be, the choices being made in PF2 aren't interesting enough for the weight given to them. The "weight" is page count, decisions at level up, time during the game session, etc. For all that, you might get a +1 on a d20 roll under very specific circumstances. And the outcome doesn't really change. You still win the fight. The win might come a round sooner or you might have to spend an extra Heal spell, but you essentially reset after every encounter anyway.
For the same amount of time/gaming effort, I can uncover an interesting cultist plot in Delta Green. I can be tested to see if my Nosferatu still hangs on to enough of his humanity in Vampire.
PF2 and similar games aren't rewarding for me.
 

So am I. The PF2 group is using a VTT to 'speed up' an in person game. So far, don't see the speed up. The PF1 in person group does it the old fashioned way and a fight taking a hour is a long one. IIRC - both groups are the same size and both are similar level(3 ~5).

I found the actual map-and-token handling in a VTT (Maptool) was easier and smoother to handle than physical battlemats, but I don't need a lot of the automation some people seem to have developed a habit of. (Dice rollers are useful in some games and not in others).
 

PF2 and similar games aren't rewarding for me.

This is, of course, always what matters in the end.

The only problem I have is that you sometimes project problems you've had with the system on everyone, when its abundantly clear not everyone has the same problems. At that point one can legitimately question whether the problem is the game, or that the player group is mismatched with it.
 

This is, of course, always what matters in the end.

The only problem I have is that you sometimes project problems you've had with the system on everyone, when its abundantly clear not everyone has the same problems. At that point one can legitimately question whether the problem is the game, or that the player group is mismatched with it.
In my posts, I try to convey that these are my opinions with "for me" or "I feel" statements.
No, I don't think Pathfinder and similar games are bad or poorly designed. The folks that made them are geniuses of game design and balance.
But that style doesn't interest me. Just like how my wife doesn't want to watch baseball for 3 hours, I don't want to play a campaign of 3-5 hour weekly Pathfinder 2 sessions for years.
Would I play it as a skirmish battle game like Warhammer Kill Team? Sure, but not on the regular. For me, there's just not enough within the framework of tactical combats to make it my primary hobby.
When I am looking at the choice of weapon in a game like Lancer, I'm looking at range numbers and if it has reliability or how much damage it does. And while I'm sure this isn't every group, but it's certainly been my experience for the last 20 years, that weapon decision is made with more importance than anything I do or say in a story situation. The rest of it is an on-rails experience. The only small bit I get to decide is "do I move to flank to get a +2 bonus" or "do I spend that action to raise a shield to get a +2 defense?"
And for that I give up playing in bands. I give up watching a new movie. For that I miss visiting and having dinner with my mom. For that I'm not petting my dog or cooking dinner with my wife...
For a decision to get a +2 bonus to hit.
 

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