A lot of it is What the Players Want and What the GM Wants. The PF2 group is very combat centric as is the GM. When I suggested a simple roll for "How many attention points did we earn?" instead of spending 3 hours on yet another we know how this is going to end arena fight, that GM had a look on his face like I was some sort of wild eyed crazy zombie followed by "But its COMBAT!"This is one of my problems.
So I do enjoy gaming, unlike what some of you on these boards think. I had two pretty great Daggerheart campaigns, had a blast with Delta Green, really enjoyed a 1e AD&D tournament game, Fabula Ultima.
To be, the choices being made in PF2 aren't interesting enough for the weight given to them. The "weight" is page count, decisions at level up, time during the game session, etc. For all that, you might get a +1 on a d20 roll under very specific circumstances. And the outcome doesn't really change. You still win the fight. The win might come a round sooner or you might have to spend an extra Heal spell, but you essentially reset after every encounter anyway.
For the same amount of time/gaming effort, I can uncover an interesting cultist plot in Delta Green. I can be tested to see if my Nosferatu still hangs on to enough of his humanity in Vampire.
PF2 and similar games aren't rewarding for me.
By contrast, the PF1 group is much less a fan of combat and we have gone entire sessions with no combat and several with very minor fights.






