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Did your campaign have a fantastic first adventure?
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<blockquote data-quote="The Oracle" data-source="post: 45882" data-attributes="member: 1633"><p><strong>Taverns are cliched</strong></p><p></p><p>I only use taverns for rumor dispersement. My party were in a caravan on the way to another town, when they were attacked by goblins. They had to act quickly, and learn what each other might do in combat, with no warning. Helps make them a team. I have found less satisfactory methods for introducing new characters (new players entering) or replacement characters (characters killed and not raised for whatever reason).</p><p></p><p>As I take my party from Hepmonaland, to other crystal spheres far away, they will have almost no reason to find standard characters, so players will have the chance to be exotic things from the Monster Manual and from other D20 products and older 2nd edition settings which have been converted. I plan to visit about five completely different environments, but we shall see if that works out.</p></blockquote><p></p>
[QUOTE="The Oracle, post: 45882, member: 1633"] [b]Taverns are cliched[/b] I only use taverns for rumor dispersement. My party were in a caravan on the way to another town, when they were attacked by goblins. They had to act quickly, and learn what each other might do in combat, with no warning. Helps make them a team. I have found less satisfactory methods for introducing new characters (new players entering) or replacement characters (characters killed and not raised for whatever reason). As I take my party from Hepmonaland, to other crystal spheres far away, they will have almost no reason to find standard characters, so players will have the chance to be exotic things from the Monster Manual and from other D20 products and older 2nd edition settings which have been converted. I plan to visit about five completely different environments, but we shall see if that works out. [/QUOTE]
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