D&D General Digital Maps for Roll20

Inside the lush woodland, near a pond of crystal clear water, there’s an almost-hidden entrance to a mysterious cavern.

Finding it has been hard for the adventurers, for Nature has reclaimed most of the man-made structures that lead inside. Only a few hints of stone clued the heroes to look that way.

Yet, before they can investigate the cavernous ruins, they must first face off agains the wild beasts that have settled here. But what’s this? A peculiar turn of events has made all the creatures around being able to speak!

Can the adventurers convince the creatures to let them take a look inside? Or will they fumble everything and end up battling their way once again?

Forest Pond Vol.3 26x39

Forest-Pond-Vol3-Gridded-26x39-MapPublic.jpg
 

log in or register to remove this ad

Many years ago, this mine was the heart and soul of the town. But one day, a strange matter began invading. Slowly at first, this seemingly living mud began to consume everything. A pickaxe here, a piece of wood there.

But soon enough, the mud became hungrier and hungrier. And it started devouring miners left and right to sate its appetite.

The mine was eventually abandoned and the town economically collapsed. Yet there are some who wish to see it restored to its former glory. As such, they hire a group of wanderers who are armed to the teeth.

Can they drive back the living mud, and help the villagers recover their former home?

Abandoned Mine 26x39

Abandoned-Mine-Gridded-26x39-MapPublic.jpg
 

The adventurers need to discreetly enter the lands of an evil warlord. Lucky for them, they were able to find a route by the sea that isn’t heavily guarded.

They disguise themselves as merchants, and hope to be able to disembark without much trouble.

They’re not very good at this smoke and mirrors stuff though so they eventually end up fighting the guards.

But hey, at the very least there weren’t that many of them.

Maybe they can try disguising themselves as the guards next, that’s bound to work eventually.

Desert Coast 26x39

Desert-Coast-Gridless-26x39-MapPublic.jpg
 

In order to have a chance at defeating the cosmic god, the party must travel to a plane devastated by the very being they seek to destroy.

Almost completely consumed, the adventurers must search among the ruins of a whole reality the artifact that holds the clue they need.

With powerful magic, they’re able to enter for a short while. They better make good use of their time, or this location could be lost to them forever.

Cosmic Ruins 26x39

Cosmic-Ruins-Gridded-26x39-MapPublic.jpg
 

The sound of boots crushing the fallen leaves fills the air. The adventurers, looking to go towards civilization, walk carefree in the forest.


They take in all the cool air, the quiet sounds of nature. But all that is about to change.

They come across a rocky formation, blue minerals peek from the rough stone. Sensing an opportunity, they decide to investigate further.

But from the darkness, a monster attacks without warning.

Autumn Forest Path Vol.2 26x39

Autumn-Forest-Path-Vol2-Gridded-26x39-MapPublic.jpg
 

Through the dark woods the party of heroes makes their way onward to the next part of their journey.

The night descends upon them and they decide to rest for a bit in some abandoned buildings they find by the roadside.

They light some candles and hope to have a good night’s sleep. But tales of this eerie forest have them on edge.

It is said that unrestful spirits haunt the gloomy paths that cross this forest, trying to exact revenge for deeds that happened to them ages past.

They hear something moving. They go investigate but find nothing. They hear it again. Objects around them begin to move on their own.

The adventurers escape the buildings and head off running into the wilds once more.

Yet the spirits won’t let them escape that easily.

Haunted Bridge 26x39

Haunted-Bridge-Gridded-26x39-MapPublic.jpg
 

Remove ads

Top