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Disarm, why so easy?
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<blockquote data-quote="Tarquis" data-source="post: 3174952" data-attributes="member: 47421"><p>Having a problem with a monk who is now 8th level and is starting to disarm every enemy he can. The way I read it, a disarm requires an opposed attack roll, with all the adjunct modifiers for weapon size, Improved Disarm, etc. This guy is now ripping wands swords and all sorts of items off enemies. He has a +7 attack as he fluries when he does it. </p><p></p><p>The thing that annoys me is the fact that he is not even required to be able to hit the guy. eg, wizard foe has a brooch of shielding protecting him from the party wizard. The wizard has spells running to the point where he is AC 28, so the monk needs a 20 to hit while flurrying. Yet, to grab the brooch off the wizard, he only has to beat the wizard in an oppossed attack roll, and the monk gets a +4 bonus as stated in the example on page 155. So the monk can hardly hit the guy, finds it difficult to even touch the guy, yet can easily rip a small brooch off him?</p><p></p><p>The other thing is how easily he can grab a wand that the wizard is holding. The poor wizard actually has a -4 penalty to his roll as it isn't a weapon. Why is there not an opposed strength check to actually wrest it out of his grasp?</p><p></p><p>Am I missing something here or is disarm really meant to be this easy?</p><p></p><p>And yes, I know about locked gauntlets, but that is only part of the problem.</p></blockquote><p></p>
[QUOTE="Tarquis, post: 3174952, member: 47421"] Having a problem with a monk who is now 8th level and is starting to disarm every enemy he can. The way I read it, a disarm requires an opposed attack roll, with all the adjunct modifiers for weapon size, Improved Disarm, etc. This guy is now ripping wands swords and all sorts of items off enemies. He has a +7 attack as he fluries when he does it. The thing that annoys me is the fact that he is not even required to be able to hit the guy. eg, wizard foe has a brooch of shielding protecting him from the party wizard. The wizard has spells running to the point where he is AC 28, so the monk needs a 20 to hit while flurrying. Yet, to grab the brooch off the wizard, he only has to beat the wizard in an oppossed attack roll, and the monk gets a +4 bonus as stated in the example on page 155. So the monk can hardly hit the guy, finds it difficult to even touch the guy, yet can easily rip a small brooch off him? The other thing is how easily he can grab a wand that the wizard is holding. The poor wizard actually has a -4 penalty to his roll as it isn't a weapon. Why is there not an opposed strength check to actually wrest it out of his grasp? Am I missing something here or is disarm really meant to be this easy? And yes, I know about locked gauntlets, but that is only part of the problem. [/QUOTE]
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Disarm, why so easy?
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