D&D 5E Discussing Mr Rhexx Homebrew Armor

Maybe but it has the failing other have already pointed out. It is over effective a low levels and useless at high levels.
See i don't think it ever grows to useless for the exact reasons why people think DR could be an issue.
One of the strong points of 5e is that you never grow out threats so a lot of goblins could potentially kill you even at lv 20 so a moderate amount of DR wouldn't break this paradigm as long as DR is unable to create a scenario where damage becomes automatically zero. (Though it gets close to this already with AC stacking)
The second point that might cause issues is multiple attacks is the main way of scaling for higher CR/threats. Once again a moderate amount of DR will impact this but not to a degree you'd need to worry about restructuring the system. In a lot of ways it would function like THP. It can keep you upright longer but the threat is still valid.

The actual value is here probably need to be played with a little bit to find a sweet spot between avoidance (AC) and reduction (DR) that works better than what is happening now but it could be worth it. Why not poke around at it seeing we are on the early stages of a new edition anyways. Someone might stumble onto something amazing.
 
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Chaosmancer

Legend
Maybe but it has the failing other have already pointed out. It is over effective a low levels and useless at high levels.

A homebrew I've seen and think would work well for Heavy Armor Master is that the DR is 1+prof bonus. It is still very good at level 4, but it actually scales up a bit better.

Won't do much against the heaviest hitting enemies, but it will keep some of the CR 4 to 7 threats at bay a little better.
 

UngainlyTitan

Legend
Supporter
See i don't think it ever grows to useless for the exact reasons why people think DR could be an issue.
One of the strong points of 5e is that you never grow out threats so a lot of goblins could potentially kill you even at lv 20 so a moderate amount of DR wouldn't break this paradigm as long as DR is unable to create a scenario where damage becomes automatically zero. (Though it gets close to this already with AC stacking)
The second point that might cause issues is multiple attacks is the main way of scaling for higher CR/threats. Once again a moderate amount of DR will impact this but not to a degree you'd need to worry about restructuring the system. In a lot of ways it would function like THP. It can keep you upright longer but the threat is still valid.

The actual value is here probably need to be played with a little bit to find a sweet spot between avoidance (AC) and reduction (DR) that works better than what is happening now but it could be worth it. Why not poke around at it seeing we are on the early stages of a new edition anyways. Someone might stumble onto something amazing.
At this point you have to ask yourself "Why are we doing this?"
If you leave the AC as is in, my opinion, you are not changing the feel of the combat, just making it more complex to little gain.
If you are going to introduce a system that makes the in-game feel of wearing a light armour different from full plate then you need a wide range of DR and to be honest a little extra. There is reason, historically that full plate was mostly worn by horsemen and brigandine often favoured by footmen.
 

At this point you have to ask yourself "Why are we doing this?"
If you leave the AC as is in, my opinion, you are not changing the feel of the combat, just making it more complex to little gain.
If you are going to introduce a system that makes the in-game feel of wearing a light armour different from full plate then you need a wide range of DR and to be honest a little extra. There is reason, historically that full plate was mostly worn by horsemen and brigandine often favoured by footmen.
It's fun to tinker?
I make changes to my games with the goal for a better play experience for players. So far a spalsh of DR has been received well so why not expand it some more? Not like the armor system is overly complex as a base rule.
 

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