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Disintegrate foes
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<blockquote data-quote="jaker2003" data-source="post: 3936525" data-attributes="member: 18667"><p>Claudius Gaius, I found the page and it looks promising, whenever I have time to decode the pricing system they used.</p><p>Tyonisius, I'm always second-guessing myself on the whole set, but I'm decided on the gloves (that's right, they're gloves now, not gauntlets).[sblock=Firebrand’s Gloves]These fingerless gloves are always comfortably warm. On the back of each glove is Firebrand’s mark (as <em>arcane mark</em>). The gloves have three distinct abilities.</p><p>First, the gloves function as Gloves of Dexterity +6, granting an enhancement bonus to the wearer’s Dexterity score.</p><p>Second, the gloves allow the wearer to create and wield flames as the <em>produce flame</em> spell. In addition to providing illumination as a torch, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 5. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. This effect does not function underwater. This effect does not allow a saving throw, though spell resistance may defeat it. The gloves receive a +4 bonus on caster level checks to overcome spell resistance with this effect. Also, any elves struck by these flames receive an additional 2d6 damage from the flames.</p><p><u>The third ability only functions when these gloves are worn with another item from Firebrand’s Raiment. The ability utterly consumes the remains of any creature slain by the gloves’ flames. Any creature reduced to 0 or fewer hit points by the gloves’ flames must make a DC 14 Fortitude save or be instantly reduced to ash and embers. Any creature killed outright by the gloves’ flames receives no saving throw. The creature’s equipment is left to fall to the ground, unharmed.</u></p><p>Faint transmutation and evocation; CL 8th; <strong>Craft Wondrous Item, Greater Spell Penetration, Humanoid (elf) Bane Magic</strong>, <em>cat’s grace, disintegrate, produce flame;</em> Price ? gp</p><p><strong>Bane Magic</strong> is from <em>Heroes of Horror</em>.[/sblock]</p><p>Gloves of Dexterity +6: <u>36,000 gp</u></p><p>Produce Flame at will [(lvl x CL x 1,800gp) x 2] (1x5x1800)x2= <u>18,000 gp</u></p><p></p><p>Disintegrate effect: ? gp</p></blockquote><p></p>
[QUOTE="jaker2003, post: 3936525, member: 18667"] Claudius Gaius, I found the page and it looks promising, whenever I have time to decode the pricing system they used. Tyonisius, I'm always second-guessing myself on the whole set, but I'm decided on the gloves (that's right, they're gloves now, not gauntlets).[sblock=Firebrand’s Gloves]These fingerless gloves are always comfortably warm. On the back of each glove is Firebrand’s mark (as [i]arcane mark[/i]). The gloves have three distinct abilities. First, the gloves function as Gloves of Dexterity +6, granting an enhancement bonus to the wearer’s Dexterity score. Second, the gloves allow the wearer to create and wield flames as the [i]produce flame[/i] spell. In addition to providing illumination as a torch, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 5. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. This effect does not function underwater. This effect does not allow a saving throw, though spell resistance may defeat it. The gloves receive a +4 bonus on caster level checks to overcome spell resistance with this effect. Also, any elves struck by these flames receive an additional 2d6 damage from the flames. [U]The third ability only functions when these gloves are worn with another item from Firebrand’s Raiment. The ability utterly consumes the remains of any creature slain by the gloves’ flames. Any creature reduced to 0 or fewer hit points by the gloves’ flames must make a DC 14 Fortitude save or be instantly reduced to ash and embers. Any creature killed outright by the gloves’ flames receives no saving throw. The creature’s equipment is left to fall to the ground, unharmed.[/U] Faint transmutation and evocation; CL 8th; [B]Craft Wondrous Item, Greater Spell Penetration, Humanoid (elf) Bane Magic[/B], [i]cat’s grace, disintegrate, produce flame;[/i] Price ? gp [B]Bane Magic[/B] is from [I]Heroes of Horror[/I].[/sblock] Gloves of Dexterity +6: [U]36,000 gp[/U] Produce Flame at will [(lvl x CL x 1,800gp) x 2] (1x5x1800)x2= [U]18,000 gp[/U] Disintegrate effect: ? gp [/QUOTE]
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