Id say that the third bullet point in 740 is a bit off the mark in meaningful ways because the sticking point is not "dictating specific reactions", thw idea that being affected by something means that the gm of dictating specific reactions seems to be one that is mostly (if not entirely) a fabrication to justify players empowering themselves through the option of straight up choosing to nosell those hypothetical forces imposed by the game world.
The sticking point is more if the PC's actions can completely disregard it vrs if those actions need to respect that hypothetical force unless the player makes a case to the gm why their PC should be able to ignore & nosell it or why their PC should be able to treat it as being affected by something wildly different
The sticking point is more if the PC's actions can completely disregard it vrs if those actions need to respect that hypothetical force unless the player makes a case to the gm why their PC should be able to ignore & nosell it or why their PC should be able to treat it as being affected by something wildly different






