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<blockquote data-quote="BMF" data-source="post: 526844" data-attributes="member: 3149"><p>I think another issue is the question of game balance. 3e is supposed to be designed so a CR 10 creature poses a fair and fun challenge to a party of relevant level. </p><p></p><p> There is also the question of the role character death plays in "game balance." Somewhere on Monte's site he talks about how he believes that when a DM or game designer plans a game, he should plan situations that require the characters to use their abilities to survive and overcome the obstacles, as opposed to the common 2e way of doing it (arbitrary DMing that disallows various spells and powers such as teleport). </p><p>If you think about what that sort of logic means to the game, you realize it means he thinks that characters that can raise dead should be having their friends killed, so they are required to use their abilities to overcome the situation. In other words, if you are playing at 9th level or higher, expect the rate of death to be higher than it was at 5th or 6th level. That is just a part of game balance. </p><p></p><p> But what you ask is more of a survey question. I can tell you that my friends and I have talked just recently about this same issue. In that conversation I said, "we have been pretty rough on the characters over the past 2 years or so." And we have. I can't even count how many characters we've lost in that time. I know this has happened with us because we have been trying a "hands off" approach to DMing. We've been playing a lot of WotC adventures, where we used to write all of our own. We are doing this for several reasons, one is to get a better understanding of what "game balance" in 3e is supposed to be (in WotC view anyway). </p><p></p><p> I can empathize with your friend who played the monk. No one in our group likes being raised or resurrected. It seems kind of lame. When we game above 9th level, we just deal with it. I like it that way because it makes the game more challenging.</p></blockquote><p></p>
[QUOTE="BMF, post: 526844, member: 3149"] I think another issue is the question of game balance. 3e is supposed to be designed so a CR 10 creature poses a fair and fun challenge to a party of relevant level. There is also the question of the role character death plays in "game balance." Somewhere on Monte's site he talks about how he believes that when a DM or game designer plans a game, he should plan situations that require the characters to use their abilities to survive and overcome the obstacles, as opposed to the common 2e way of doing it (arbitrary DMing that disallows various spells and powers such as teleport). If you think about what that sort of logic means to the game, you realize it means he thinks that characters that can raise dead should be having their friends killed, so they are required to use their abilities to overcome the situation. In other words, if you are playing at 9th level or higher, expect the rate of death to be higher than it was at 5th or 6th level. That is just a part of game balance. But what you ask is more of a survey question. I can tell you that my friends and I have talked just recently about this same issue. In that conversation I said, "we have been pretty rough on the characters over the past 2 years or so." And we have. I can't even count how many characters we've lost in that time. I know this has happened with us because we have been trying a "hands off" approach to DMing. We've been playing a lot of WotC adventures, where we used to write all of our own. We are doing this for several reasons, one is to get a better understanding of what "game balance" in 3e is supposed to be (in WotC view anyway). I can empathize with your friend who played the monk. No one in our group likes being raised or resurrected. It seems kind of lame. When we game above 9th level, we just deal with it. I like it that way because it makes the game more challenging. [/QUOTE]
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