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[DM needs help] How the party figures out what spell is in a wand? (and other items)
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<blockquote data-quote="Pielorinho" data-source="post: 1314165" data-attributes="member: 259"><p>I've always played that specific wands have specific activation words. Wands that are sold often have those words etched on them; wands created by their intended users often don't.</p><p> </p><p>I dislike how D20 handles item identification, and will suggest you think not only about the technically correct way to do it, but also about how to do it that would be fun. Talk with your players about this: some folks like having IDing items be very easy, some folks like having it be complicated, and some folks like something in-between.</p><p> </p><p>Normally, instead of telling folks the school of magic associated with an item when they cast <em>detect magic</em>, I give them a metaphorical hint. Boots of striding and springing might show up under <em>detect magic</em> as being superimposed with a faint outline of a rabbit; a ring of protection might either contain a zephyr spirit (that blows attacks aside) or be reinforced with runes of steel and granite; a wand of fireballs might contain the spirit of an inferno.</p><p> </p><p>This is more fun for our group.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1314165, member: 259"] I've always played that specific wands have specific activation words. Wands that are sold often have those words etched on them; wands created by their intended users often don't. I dislike how D20 handles item identification, and will suggest you think not only about the technically correct way to do it, but also about how to do it that would be fun. Talk with your players about this: some folks like having IDing items be very easy, some folks like having it be complicated, and some folks like something in-between. Normally, instead of telling folks the school of magic associated with an item when they cast [i]detect magic[/i], I give them a metaphorical hint. Boots of striding and springing might show up under [i]detect magic[/i] as being superimposed with a faint outline of a rabbit; a ring of protection might either contain a zephyr spirit (that blows attacks aside) or be reinforced with runes of steel and granite; a wand of fireballs might contain the spirit of an inferno. This is more fun for our group. Daniel [/QUOTE]
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[DM needs help] How the party figures out what spell is in a wand? (and other items)
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