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[DM needs help] How the party figures out what spell is in a wand? (and other items)
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<blockquote data-quote="WonkaMania" data-source="post: 1314378" data-attributes="member: 11035"><p>Well, they are a bit tight with their money I've noticed, but really the main thing is that they do not have the Identify spell, and they are out on an adventure in the wild and just found said items. (it'll be a few sessions before they "get back to town" ).</p><p></p><p> As for the "you really are being kind as it stands with telling them their bonuses", it just makes it easier for me to tell them "it's a +1 sword" instead of remembering each time that they attack to add a +1 to their roll. </p><p></p><p> Also, they do things like "I put the ring on and flap my arms like wings trying to fly. I try to run faster. I have Bob see if he can hit me, does he notice that it's harder to hit me?" Should I really reward the pc's when they do things like this to figure stuff out? I'm pretty sure that I read in the dmg that the dm should reward pc's when they try to do stuff like this...?</p><p></p><p>Honestly, I don't think pc's "Identify" things enough.</p><p></p><p></p><p></p><p> Hmm.. I guess I was confused. This seems correct though. I guess it's like the fact that a Cleric makes a wand of Cure Light Wounds, a Bard can use said wand, because it's <strong>on his spell list.</strong> Is that the correct way of determining if a character can use any wand or not, is if it is on their spell list? </p><p></p><p>Now, what about scrolls? Do they work the same way? If a Cleric makes a scroll of Cure Light Wounds, can a Bard use that divine scroll, even though the bard is an arcane caster? (or, just like above, does it not matter if it's "arcane" or "divine", just if it is on your spell list you can use it..?)</p><p></p><p></p><p></p><p> Ok, I know that you are pretty much always dead-on Hypersmurf, but really, are all wands of magic missiles created the same? The PC that comes from lands 2,000 miles away will know how to activate a wand of magic missles that was created by a goblin shaman?</p><p></p><p> To me, it sounds like you are saying that PC's never have to cast Identify on a wand, they just "try using it" untill they get the correct spell (although it uses up a charge)...? Honestly I don't like that. To me that sounds more like the "Use Magic Device" skill, activating blindly. </p><p></p><p><strong>So would the sorceror who picks up this magical stick, just know that "hey, I can use this wand, although I don't know what spell it casts" because the spell that's actually in it (Protection from Good) is on his spell-list?</strong> (notice I said spell list, he doesn't actually "know" this spell).</p><p></p><p> I think what's really bugging me is that anyone, anywhere, can pick up a wand created by anyone (even if it's created by a goblin, a giant, a blink dog) and just know "hey, I can use this wand" and then go about trying to get it to cast all the spells they know of untill one of them eventually works. That's just.. lame. heh.</p></blockquote><p></p>
[QUOTE="WonkaMania, post: 1314378, member: 11035"] Well, they are a bit tight with their money I've noticed, but really the main thing is that they do not have the Identify spell, and they are out on an adventure in the wild and just found said items. (it'll be a few sessions before they "get back to town" ). As for the "you really are being kind as it stands with telling them their bonuses", it just makes it easier for me to tell them "it's a +1 sword" instead of remembering each time that they attack to add a +1 to their roll. Also, they do things like "I put the ring on and flap my arms like wings trying to fly. I try to run faster. I have Bob see if he can hit me, does he notice that it's harder to hit me?" Should I really reward the pc's when they do things like this to figure stuff out? I'm pretty sure that I read in the dmg that the dm should reward pc's when they try to do stuff like this...? Honestly, I don't think pc's "Identify" things enough. Hmm.. I guess I was confused. This seems correct though. I guess it's like the fact that a Cleric makes a wand of Cure Light Wounds, a Bard can use said wand, because it's [B]on his spell list.[/B] Is that the correct way of determining if a character can use any wand or not, is if it is on their spell list? Now, what about scrolls? Do they work the same way? If a Cleric makes a scroll of Cure Light Wounds, can a Bard use that divine scroll, even though the bard is an arcane caster? (or, just like above, does it not matter if it's "arcane" or "divine", just if it is on your spell list you can use it..?) Ok, I know that you are pretty much always dead-on Hypersmurf, but really, are all wands of magic missiles created the same? The PC that comes from lands 2,000 miles away will know how to activate a wand of magic missles that was created by a goblin shaman? To me, it sounds like you are saying that PC's never have to cast Identify on a wand, they just "try using it" untill they get the correct spell (although it uses up a charge)...? Honestly I don't like that. To me that sounds more like the "Use Magic Device" skill, activating blindly. [B]So would the sorceror who picks up this magical stick, just know that "hey, I can use this wand, although I don't know what spell it casts" because the spell that's actually in it (Protection from Good) is on his spell-list?[/B] (notice I said spell list, he doesn't actually "know" this spell). I think what's really bugging me is that anyone, anywhere, can pick up a wand created by anyone (even if it's created by a goblin, a giant, a blink dog) and just know "hey, I can use this wand" and then go about trying to get it to cast all the spells they know of untill one of them eventually works. That's just.. lame. heh. [/QUOTE]
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[DM needs help] How the party figures out what spell is in a wand? (and other items)
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