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<blockquote data-quote="Telperion" data-source="post: 1399788" data-attributes="member: 15711"><p>1. The Sorcerer/Monk didn't have access to 3rd level arcane spells, because he has at least 1 level of Monk, and you need 6 levels of Sorcerer before you get your hands on a <em>Fireball</em>.</p><p></p><p>2. This group seemd totally whacky as far as alignment goes, but that's just my personal grumble and nothing really to worry about. If you skip flavor and play hack'n'slash then it's just fine. </p><p></p><p>3. You say there were seven 6th level fighters in that room, and you don't think it's difficult? Let's do the math: Party level 6, seven 6th level opponents...that makes...Encounter Level 12, which is to say Overpowering difficulty. If the players really made it out of this fight without a single character dead I would like to shake their hand and congratulate them on a superb job of simply staying alive! </p><p></p><p>4. And since those hobgoblings had military training, and were using various feats to make them even harder to kill. Well, personally I would have run for the hills at this point and returned with an army before taking these guys on. </p><p></p><p>5. Experience: for an EL of 12 against a party of 6th level characters. That makes 14400 all in all, which when divided among three is: 4800 XP per' characer. Of course you might deduct some because they didn't kill all of the hobgoblins, and will most likely have to deal with them later on. It should amount to about 3500 - 4000 per' character all the same. </p><p></p><p>Note: My interpretation might be all wrong here, but that's what your description sounds like. </p><p></p><p>This battle was by no means an impossible thing to win. However I would think very hard before setting my own group against such long odds. The hobgoblins had military training and a cleric to back them up with prayers, curses, healing and general utility spells. That means heavy support and a good field commander to boot. If it had been my group they would probably be all dead now. There's fairly little question about this. </p><p></p><p>I wasn't there, so I'm probably getting the wrong picture here. It just seems so unbelievable that all the characters made it out of that fight alive. </p><p></p><p>O' well...*shrugs*...</p></blockquote><p></p>
[QUOTE="Telperion, post: 1399788, member: 15711"] 1. The Sorcerer/Monk didn't have access to 3rd level arcane spells, because he has at least 1 level of Monk, and you need 6 levels of Sorcerer before you get your hands on a [I]Fireball[/I]. 2. This group seemd totally whacky as far as alignment goes, but that's just my personal grumble and nothing really to worry about. If you skip flavor and play hack'n'slash then it's just fine. 3. You say there were seven 6th level fighters in that room, and you don't think it's difficult? Let's do the math: Party level 6, seven 6th level opponents...that makes...Encounter Level 12, which is to say Overpowering difficulty. If the players really made it out of this fight without a single character dead I would like to shake their hand and congratulate them on a superb job of simply staying alive! 4. And since those hobgoblings had military training, and were using various feats to make them even harder to kill. Well, personally I would have run for the hills at this point and returned with an army before taking these guys on. 5. Experience: for an EL of 12 against a party of 6th level characters. That makes 14400 all in all, which when divided among three is: 4800 XP per' characer. Of course you might deduct some because they didn't kill all of the hobgoblins, and will most likely have to deal with them later on. It should amount to about 3500 - 4000 per' character all the same. Note: My interpretation might be all wrong here, but that's what your description sounds like. This battle was by no means an impossible thing to win. However I would think very hard before setting my own group against such long odds. The hobgoblins had military training and a cleric to back them up with prayers, curses, healing and general utility spells. That means heavy support and a good field commander to boot. If it had been my group they would probably be all dead now. There's fairly little question about this. I wasn't there, so I'm probably getting the wrong picture here. It just seems so unbelievable that all the characters made it out of that fight alive. O' well...*shrugs*... [/QUOTE]
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